TheShelfman | What I Learned From 8 YEARS of Game Dev @TheShelfman | Uploaded January 2023 | Updated October 2024, 1 hour ago.
this is what you get when you make terrible prototypes for 8 years
⇒ Wishlist Monster Shopper:
store.steampowered.com/app/2266150/Monster_Shopper
⇒ Get Dance Assembly: store.steampowered.com/app/1639180/Dance_Assembly
⇒ Buy my book: sorryaboutme.com
Music by Epidemic Sounds
Twitter: twitter.com/tshelfman
Instagram: instagram.com/theshelfman
Discord: discord.gg/TAXVqGd
Play My Games: theshelfman.itch.io
Twitch: twitch.tv/theshelfman
Subscribe here!
https://www.youtube.com/subscription_...
CHAPTERS:
00:00 - Intro
00:30 - March to the Beach (First 3D game)
01:20 - Roomba Time
02:22 - Mortal Engines
03:18 - So many survival games
04:16 - More examples
05:02 - The silver lining
-------------- actual description ------------
I've been making games in Unity for about 8 years. And with that come a LOT of terrible prototypes. So in this video, I'd like to share those with you, as well as some motivation to not give up.
From my first 3D prototype, to a movie-inspired game, and a bunch of bad survival automation games, there's a lot to unpack.
Also, I HATE MORTAL ENGINES
My first game, March To The Beach, was inspired by a song by Twenty One Pilots, March To The Sea. It was a 3D walking simulator, that was supposed to have an impressive and emotional story. Yet, it never got further than light switches, and a fridge door.
Then, I talk about Roomba Time, a roomba game kind of like Roombo: First Blood, but without the violence. So... not nearly as interesting. It was a fun management game idea where gameplay would slowly get more difficult as time went on. But besides the upgrades, it wasn't exciting much.
In 2018, I also started making a game based on the terrible Mortal Engines movie (and book by Philip Reeves). A world where cities were on wheels sounded like the perfect setup for an RTS like StarCraft or Command & Conquer. But I had little experience at the time, so my game prototype was a huge mess
I also made a bunch of survival games. A first person tower defense with crafting.
Or a combination of Minecraft, Forager, and Factorio.
Or Stardew Valley, but in space. People are still sad about me leaving Ikarus behind.
And there were many more ideas, but in the end... they just didn't work out. And that's okay. My latest projects are awesome, and I'm actually finishing them for Steam. So go check them out!
Some of my other videos worth checking out:
My Battle Against Curly Brackets
youtube.com/watch?v=krbBqw25O7Q
2 Devs Make The Same Game - 2D vs 3D
youtube.com/watch?v=nEPUqV2mKxU
People and videos that inspire me to make these videos:
Jonas Tyroller - How to Unmake a Finished Game
youtube.com/watch?v=4HHFnE7rts8
Michael Reeves - A Robot Teaches Me Boxing
youtube.com/watch?v=fzJrH_DR6SY
Dani - Adding a Giant Crab to my Game So Netflix doesn't Sue me
youtube.com/watch?v=iP_F_k2rtpg
#theshelfman #devlog #gamedev #madewithunity #gamedev #unity
this is what you get when you make terrible prototypes for 8 years
⇒ Wishlist Monster Shopper:
store.steampowered.com/app/2266150/Monster_Shopper
⇒ Get Dance Assembly: store.steampowered.com/app/1639180/Dance_Assembly
⇒ Buy my book: sorryaboutme.com
Music by Epidemic Sounds
Twitter: twitter.com/tshelfman
Instagram: instagram.com/theshelfman
Discord: discord.gg/TAXVqGd
Play My Games: theshelfman.itch.io
Twitch: twitch.tv/theshelfman
Subscribe here!
https://www.youtube.com/subscription_...
CHAPTERS:
00:00 - Intro
00:30 - March to the Beach (First 3D game)
01:20 - Roomba Time
02:22 - Mortal Engines
03:18 - So many survival games
04:16 - More examples
05:02 - The silver lining
-------------- actual description ------------
I've been making games in Unity for about 8 years. And with that come a LOT of terrible prototypes. So in this video, I'd like to share those with you, as well as some motivation to not give up.
From my first 3D prototype, to a movie-inspired game, and a bunch of bad survival automation games, there's a lot to unpack.
Also, I HATE MORTAL ENGINES
My first game, March To The Beach, was inspired by a song by Twenty One Pilots, March To The Sea. It was a 3D walking simulator, that was supposed to have an impressive and emotional story. Yet, it never got further than light switches, and a fridge door.
Then, I talk about Roomba Time, a roomba game kind of like Roombo: First Blood, but without the violence. So... not nearly as interesting. It was a fun management game idea where gameplay would slowly get more difficult as time went on. But besides the upgrades, it wasn't exciting much.
In 2018, I also started making a game based on the terrible Mortal Engines movie (and book by Philip Reeves). A world where cities were on wheels sounded like the perfect setup for an RTS like StarCraft or Command & Conquer. But I had little experience at the time, so my game prototype was a huge mess
I also made a bunch of survival games. A first person tower defense with crafting.
Or a combination of Minecraft, Forager, and Factorio.
Or Stardew Valley, but in space. People are still sad about me leaving Ikarus behind.
And there were many more ideas, but in the end... they just didn't work out. And that's okay. My latest projects are awesome, and I'm actually finishing them for Steam. So go check them out!
Some of my other videos worth checking out:
My Battle Against Curly Brackets
youtube.com/watch?v=krbBqw25O7Q
2 Devs Make The Same Game - 2D vs 3D
youtube.com/watch?v=nEPUqV2mKxU
People and videos that inspire me to make these videos:
Jonas Tyroller - How to Unmake a Finished Game
youtube.com/watch?v=4HHFnE7rts8
Michael Reeves - A Robot Teaches Me Boxing
youtube.com/watch?v=fzJrH_DR6SY
Dani - Adding a Giant Crab to my Game So Netflix doesn't Sue me
youtube.com/watch?v=iP_F_k2rtpg
#theshelfman #devlog #gamedev #madewithunity #gamedev #unity