@dreamsyntax
  @dreamsyntax
dreamsyntax | West Highway (Sonic Heroes Mod Part 1: Collision/Geometry/Visibility) @dreamsyntax | Uploaded April 2020 | Updated October 2024, 1 day ago.
geo/coli shift done, using original Shadow collision. Needs to to be edited to allow for transition.


Visibility and objects for westopolis must be manually placed because of rotation.


Lethal Highway can use a converter for a small number of objects, then the rest will be manually added.


Original concept here:
youtu.be/6dkrax1VhvU
West Highway (Sonic Heroes Mod Part 1: Collision/Geometry/Visibility)How to Setup Reloaded Mod & Dolphin Optimization for Stable 60fpsSkip Loading Events In Story Mode ShadowTH - Chaotix% Glitchless No Events Speedrun (unofficial)Dolphin Hacking: Starting Point (Public) - Use Playlist In DescriptionShadow the Hedgehog Build Difference - BkWorm AttackCallback Change2P Shadow Mod - Black Comet Dark Co-Op (BCS Route) with BlazinZzettiShadow 2P Mod - Release QA BUILD Pre-v2.0Shadow 64 - Cool Cool Mountain SlideA Sea PalaceShadow the Hedgehog (Wii) - Central City (No CCG) Hero - 1:03.76BlackKnight Mod / MeleeSucksLess WIP Demo - Lethal Highway Katana% TestPlayChaosControl EnemyWarp Concept

West Highway (Sonic Heroes Mod Part 1: Collision/Geometry/Visibility) @dreamsyntax

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