dreamsyntax | ChaosControl EnemyWarp Concept @dreamsyntax | Uploaded September 2019 | Updated October 2024, 1 day ago.
Replace CC with TimeStop & Warp to Enemy on attack based on partner out when CC is used. This example does not consider points; Point balancing would be necessary based on distance if this were at all possible
Replace CC with TimeStop & Warp to Enemy on attack based on partner out when CC is used. This example does not consider points; Point balancing would be necessary based on distance if this were at all possible