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Indigo Code | WebGL Shadow Mapping Tutorial - 1 - Set Up a Scene @IndigoCode | Uploaded 8 years ago | Updated 1 hour ago
In this three-part video series, I explain how shadow mapping can be implemented in WebGL. Similar concepts may be easily applied to OpenGL programming in general, and an experienced DirectX programmer can probably learn how to use shadow mapping from these videos as well.

In this video, I only create a room scene, with a few static objects and one animated object.

A live demo of this tutorial is available here: http://www.kamaron.me/tutorial-live/webgl/shadow-mapping/Video1/?texSize=1024

Source code as of end of this video: http://www.kamaron.me/tutorial-live/webgl/shadow-mapping/Video1.zip

(Change the texSize= to 512, 256, 128 to improve performance or 2048 to improve quality)

Finished Tutorial Source: https://github.com/sessamekesh/IndigoCS-webgl-tutorials

glMatrix download: http://glmatrix.net/
async download: https://github.com/caolan/async
WebGL Shadow Mapping Tutorial - 1 - Set Up a SceneWebGL Tutorial 03 - Textured CubeAMA & 3D Web Game Tutorial ProgressWebGL Tutorial 01 - Setup and TriangleUsing Assimp in C++ - INTRO Visual Studio setupWebGL Tutorial 04 - Loading External Meshes and Shaders

WebGL Shadow Mapping Tutorial - 1 - Set Up a Scene @IndigoCode