Uploaded February 2023 | Updated September 2026, 2 weeks ago
Same deal as Quick Race through Downtown, except I ended up being slightly less efficient on the water lowering so it took a little bit longer. Counting to 3 seconds for 4 hours is hard.
Same deal as Quick Race through Downtown, except I ended up being slightly less efficient on the water lowering so it took a little bit longer. Counting to 3 seconds for 4 hours is hard.
![BitS: No Reds 0xA in 41:08.97 [RTA]
The objective was for red coins, but as you can see at the end I got grabbed by the chuckya because Im dumb lmao. Timing for a clear without reds ends at the pipe, though, so this counts. The intent with entering the pipe and exiting was to reset the goomba I killed to get up here in the first place, making it safer on the way back up, but it didnt matter because I didnt get all the reds.
The 0xA full game run *will* happen. BitS: No Reds 0xA in 41:08.97 [RTA]](https://i.ytimg.com/vi/cLaxOTaqj24/mqdefault.jpg)


![DDD: Board Bowsers Sub 0xA 2:39.27 [RTA]
A lot of my current focus has been on removing pause buffers, because theyre rather unpleasant to watch. I manage to remove most of the pause buffers on the cork boxes, leaving only the ones that are absolutely necessary. Couple that with decent b swimming and a first try glg climb, I get a pretty solid final time on the IL.
Time doesnt match livesplit timer because I retimed it. This was not taken with autosplit, but rather manually, so the start time was before timing starts, and the end time was after timing ends. DDD: Board Bowsers Sub 0xA 2:39.27 [RTA]](https://i.ytimg.com/vi/dOH0kGKZZbU/mqdefault.jpg)




![LLL: Elevator Tour in the Volcano 1xA [RTA] 2:50.07
Strat by Ivan178 (https://youtu.be/Y07QGxCLTt4), not a community A press improvement. Just a personal one. This obviously wont be included in the 70abc run but since I did Hot Foot it I wanted to also do Elevator Tour. LLL: Elevator Tour in the Volcano 1xA [RTA] 2:50.07](https://i.ytimg.com/vi/f2qtelTAU8A/mqdefault.jpg)

![SMSR: Courses 14 and 15 all stars 0xA, Bowser 3 clear 0xA [TAS]
I collect the following stars, all in 0 A presses within the level, using only 1 singular A press to use the cannon to access space, and in the following order:
Risky Ride into the Volcano (to set the HOLP)
The Glittering Path
Aim the Turret
Climb Through the Machinery
Shutdown the Handroid
In the Cage
Top of the Factory
Careful Crane Clamber
Swirly Suction Wall
Bob-omb Battle Factory 100 coins
The Rusty Red Coins
Wall Kick up the Tower
The Engine Leak
Starlight Runway 100 coins
Red Coins in the Crater
Bowsers Rainbow Rumble Clear
In addition to this, at the time of posting this video, this also represents how many stars we can collect 0xA in the full game.
Before I started this project, all those stars combined required a cumulative 7 A presses to do. However with the discovery of Chuckya Wrong Throw, which I plan on making a more detailed video of at some point, all of the stars were able to be brought down to 0xA within the levels, requiring just the A press for the castle movement. In essence Chuckya has a HOLP of sorts called its Anchor. Unlike Marios HOLP, however, this isnt tied to a held object being rendered, but rather just the Chuckya being rendered at all. Through clever camera placement and control, we can grab Chuckya light while BCA and throw it to a preset HOLP, and have it deactivate due to being so far from Mario. Note that a light grab is necessary as otherwise it goes to the HOLP laterally but at Marios height.
From there, we can render it on the frame we choose, then very carefully position the camera such that it will not be rendered at all during the remainder of the maneuver as it falls all the way down to Mario and grabs him. When Mario is grabbed by the Chuckya, he becomes invisible and intangible much like what happens when Mario grabs an object. Instead, what we see is a visual copy of Mario with a facing angle that matches Chuckya, at the position of the Anchor. Then, when Mario is thrown, his position is snapped to his last graphical position and play resumes as normal. This is how Chuckya is able to throw Mario out of bounds, even though Mario normally cannot move out of bounds.
So in essence, what weve just done is thrown Mario to the HOLP with the assistance of a Chuckya. This is monumental for many stars in this game, absolutely game changing. It was able to save all 7 of these, as well as 1 in Fatal Flame Falls, the 1 for Bowsers Rainbow Rumble Replica star, and likely 3 of the 4 for Bowsers Rainbow Rumble Secret star.
This project was finally finished on 12/31/22, with this being the final of 14 videos in the series, a supercut of everything unabridged. SMSR: Courses 14 and 15 all stars 0xA, Bowser 3 clear 0xA [TAS]](https://i.ytimg.com/vi/fqkPBm3JoPA/mqdefault.jpg)