Uploaded October 2024 | Updated September 2026, 2 weeks ago
In this Godot 4 shader tutorial, we're learning how to create a high-quality water refraction effect in our water shader using the DEPTH and SCREEN textures.
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🔥 GET THE SOURCE FILES ►► stayathomedev.com/get-the-source-files?utm_campaign=gold_member&utm_medium=description&utm_source=youtube&utm_content=other
👉🏼 CHECK OUT MY GODOT 4 FPS TUTORIAL SERIES ►► youtube.com/playlist?list=PLEHvj4yeNfeF6s-UVs5Zx5TfNYmeCiYwf
👉🏼 CHECK OUT MY GODOT 4 UI TUTORIAL SERIES ►► youtube.com/playlist?list=PLEHvj4yeNfeGiG6ZJXDymk5dYBAjCGiwe
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0:00 - Introduction and Overview
0:17 - What is "Water Refraction"?
0:48 - Water Shader Adjustments
1:08 - Creating Refraction With Normalmaps
1:44 - Reapplying the DEPTH and SCREEN Textures
2:07 - Combining the Older Effects
2:34 - Fixing Shader Bleed
3:25 - Final Result
3:32 - Get the Source Files
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This series is part of my sponsored Godot shader tutorial videos where we'll create shaders step by step. I won't be skipping any steps in the process and everything will be sequential video to video.
- early access to tutorial videos
- power to vote on what mechanics get covered in future videos
- full access to the project source files to use in your own projects
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STAYATHOMEDEV ►► stayathomedev.com
TWITTER ►► twitter.com/StayAtHomeDev
BLUESKY ►► https://bsky.app/profile/stayathomedev.bsky.social
MY GODOT ASSETS ►► stayathomedev.itch.io
#godot #godotengine #shaders
In this Godot 4 shader tutorial, we're learning how to create a high-quality water refraction effect in our water shader using the DEPTH and SCREEN textures.
-----------------------------------------------------------------------------------
🔥 GET THE SOURCE FILES ►► stayathomedev.com/get-the-source-files?utm_campaign=gold_member&utm_medium=description&utm_source=youtube&utm_content=other
👉🏼 CHECK OUT MY GODOT 4 FPS TUTORIAL SERIES ►► youtube.com/playlist?list=PLEHvj4yeNfeF6s-UVs5Zx5TfNYmeCiYwf
👉🏼 CHECK OUT MY GODOT 4 UI TUTORIAL SERIES ►► youtube.com/playlist?list=PLEHvj4yeNfeGiG6ZJXDymk5dYBAjCGiwe
-----------------------------------------------------------------------------------
0:00 - Introduction and Overview
0:17 - What is "Water Refraction"?
0:48 - Water Shader Adjustments
1:08 - Creating Refraction With Normalmaps
1:44 - Reapplying the DEPTH and SCREEN Textures
2:07 - Combining the Older Effects
2:34 - Fixing Shader Bleed
3:25 - Final Result
3:32 - Get the Source Files
-----------------------------------------------------------------------------------
This series is part of my sponsored Godot shader tutorial videos where we'll create shaders step by step. I won't be skipping any steps in the process and everything will be sequential video to video.
- early access to tutorial videos
- power to vote on what mechanics get covered in future videos
- full access to the project source files to use in your own projects
-----------------------------------------------------------------------------------
STAYATHOMEDEV ►► stayathomedev.com
TWITTER ►► twitter.com/StayAtHomeDev
BLUESKY ►► https://bsky.app/profile/stayathomedev.bsky.social
MY GODOT ASSETS ►► stayathomedev.itch.io
#godot #godotengine #shaders







![I Made Mario in Godot So You Can Too
Hey everyone, over the past couple months, Ive been busy building a complete 3D Platformer Course for Godot, inspired by the gameplay and movement of Mario.
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Over 15 hours of tutorials across 28 videos covering everything from character movement and camera systems to enemy AI, save systems, UI, and a full menu system. The course starts with a blank project and ends with a complete, shippable game you built yourself.
3D assets used are from Creative Commons source including: GDQuest, Kenney, and KayKit.
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