Weapon Position Lag - Godot FPS Series #23 @stayathomedev
Weapon Position Lag - Godot FPS Series #23  @stayathomedev
Uploaded July 2026 | Updated September 2026, 2 weeks ago
One more small procedural movement for the weapon model, a slight y position lag when the player jumps, crouches, or falls quickly.

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CHAPTERS

0:00 Introduction to Weapon Lag
0:52 Adding Weapon Resource Settings
1:29 Setting Up Controller Export Variables
3:24 Implementing the Lag State and Logic
8:49 Applying the Lag Offset to Weapon Movement
9:42 Tuning and Testing
11:09 Outro and Next Steps

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Resources:
GODOT ENGINE ►► godotengine.org
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#godot #gamedev #fpstutorial
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Weapon Position Lag - Godot FPS Series #23

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