Uploaded March 2026 | Updated September 2026, 3 weeks ago
Hello everyone,
I just got my hands on Follie and have been messing around with her a bit. The stand out Ability to me is by far Exploding Barrel. It does quite a bit of damage even without mods on due to it scaling with enemy level, similar to how Vauban's Flechette Orb and Photon Strike work. This leaves you to be able to run it as a main DPS Ability.
ExBa (calling it ExBa for now to shorten and avoid confusion for those that might use Exalted Blade) will detonate when struck from attacks, including your gun/melee/offensive Abilities and the explosions will detonate any other ExBa. The last one opens up some doors to solo/team comps where you continuously cause explosions by triggering ExBa from persistent effects.
I've just been running through some combos and Wyrd Scythes and Aquablades were the two that caught my attention for now. Both will detonate ExBa upon contact and allow you to pop it while on the move, without needing to aim. Aquablades in particular is effective for this since it can last a decent amount of time (and the mod Surging Blades can allow you to use it to hit distant barrels for no Energy).
That's the general gist of things, thought I'd share. I'm still trying to decide what my actual build will be for this, but for now the tech is important to share.
That's all for now, thanks for watching. Comments and questions below are welcome.
The music is Redial (remix) from the Bomberman Hero OST.
Timestamps
0:00 Follie build (Wyrd Scythes)
0:22 1st run (Chain explosions: secondary)
0:50 2nd Run (Chain explosions: Wyrd Scythes)
1:20 Follie build {Aquablades)
1:30 3rd run (Auto explosions w/Aquablades)
2:00 Adding Energy/Efficiency/Max Cast Speed
2:30 Continuous explosions.
Hello everyone,
I just got my hands on Follie and have been messing around with her a bit. The stand out Ability to me is by far Exploding Barrel. It does quite a bit of damage even without mods on due to it scaling with enemy level, similar to how Vauban's Flechette Orb and Photon Strike work. This leaves you to be able to run it as a main DPS Ability.
ExBa (calling it ExBa for now to shorten and avoid confusion for those that might use Exalted Blade) will detonate when struck from attacks, including your gun/melee/offensive Abilities and the explosions will detonate any other ExBa. The last one opens up some doors to solo/team comps where you continuously cause explosions by triggering ExBa from persistent effects.
I've just been running through some combos and Wyrd Scythes and Aquablades were the two that caught my attention for now. Both will detonate ExBa upon contact and allow you to pop it while on the move, without needing to aim. Aquablades in particular is effective for this since it can last a decent amount of time (and the mod Surging Blades can allow you to use it to hit distant barrels for no Energy).
That's the general gist of things, thought I'd share. I'm still trying to decide what my actual build will be for this, but for now the tech is important to share.
That's all for now, thanks for watching. Comments and questions below are welcome.
The music is Redial (remix) from the Bomberman Hero OST.
Timestamps
0:00 Follie build (Wyrd Scythes)
0:22 1st run (Chain explosions: secondary)
0:50 2nd Run (Chain explosions: Wyrd Scythes)
1:20 Follie build {Aquablades)
1:30 3rd run (Auto explosions w/Aquablades)
2:00 Adding Energy/Efficiency/Max Cast Speed
2:30 Continuous explosions.








![Warframe - Solo Archon Disruption (Night Form Equinox)
So heres how Id normally run this solo or in groups with randoms. I only picked Phenmor as a general purpose weapon that most people can get fairly early on that can handle most SP content with ease (Its also one of the few Incarnons have I dont use a Riven for).
Equinox with Pillage is a pretty safe way to run Disruption since you can easily gain a large enough amount of Shield to endure a few hits in SP, in conjunction with Pacify and Peaceful Provocation weakening enemy DPS. Under normal circumstances, Id spend a little time maxing Molt Augmented so I could maximize Peaceful Provocations effect, and use Grimoire to lock in one of the invocations on to Pacify as well, but for only 8 rounds thats not really necessary (which is why my Peaceful Provocation was only at 40% Slow for most of the mission, and even that was enough).
Rest can be used to CC enemies for easy Headshots to charge Incarnons, and once Peaceful Provocation hits its max effect, itll also allow you to easily score them. Pacify will also work on the Demos and keep them slowed so long as you are not in range for their temporarily nullification bubble they emit, so use a decent amount of Range and youll be fine.
A freezing build with Gloom also works for Disruption if you feel you have weapons strong enough to kill demos without Armor Stripping them. Pillage serves as a solid way to keep yourself alive and Armor strip so you can use weaker weapons just as well/well enough for this.
Additional tips
- Rest works on the Battalysts and stops their disco lasers (Ex @ 6:35)
- If you have Power Drain, opening gambit should be to trigger it and snap that on to Pacify along with any other Conditional buffs if you have them (Ex @ 7:40).
*Please excuse my inaccuracy with Phenmor, it has been a while since I used the weapon.*
Thanks for watching. If you have any comments or questions, please feel free to leave them below.
The music is Closed Road [B] from the Resonance of Fate [ENG]/End of Eternity [JP] OST. Warframe - Solo Archon Disruption (Night Form Equinox)](https://i.ytimg.com/vi/xIO7MzgT-gA/mqdefault.jpg)

