Warband Shader Experiment: Flattening the Map via Camera Height  @sionfel
Warband Shader Experiment: Flattening the Map via Camera Height  @sionfel
Sionfel | Warband Shader Experiment: Flattening the Map via Camera Height @sionfel | Uploaded September 2021 | Updated October 2024, 1 hour ago.
Star Platinum, once again, [flatten] THE WORLD!

*Bass Boosted Fart Sound*

HLSL code is now OSP and on the Taleworlds Forum:
forums.taleworlds.com/index.php?threads/warband-hlsl-shader-exchange.430779/post-9744825
Warband Shader Experiment: Flattening the Map via Camera HeightBerserk: Rebirth - Radial Active Skill MenuFate/ Mod, Phoebus Catastrophe TestYou should play: KILLMAGEBerserk: Rebirth - 1.030 Artificial Arm Cannon Gameplay PreviewBerserk: Rebirth 1.030 Preview, Assassin!Hand Seals (and one weird bug)Mount&Blade: Warband (PSX, 2001)Fate/ Throne of Heroes, Unlimited Blade Works TestFate/ Warband Mod Update 6/8Berserk: Rebirth 1.030, Active Perk Assignment and UsageModeling a Game-Ready Katana in Wings3D, Part 3: UV-Mapping the Models

Warband Shader Experiment: Flattening the Map via Camera Height @sionfel

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER