Modeling a Game-Ready Katana in Wings3D, Part 3: UV-Mapping the Models  @sionfel
Modeling a Game-Ready Katana in Wings3D, Part 3: UV-Mapping the Models  @sionfel
Sionfel | Modeling a Game-Ready Katana in Wings3D, Part 3: UV-Mapping the Models @sionfel | Uploaded February 2013 | Updated October 2024, 4 hours ago.
Watch as I stumble through the tutorial in sheer mediocrity and forget even more words. Sleepiness, muteness, blinding action and more in, "Modeling a Game-Ready Katana in Wings3D, Part 3: UV Harder"!

A thirty-ish minute tutorial on how to UV a low poly yet accurate katana and scabbard for Mount&Blade using Wings3D 1.4.1

Get Wings3D Here: wings3d.com/?page_id=84

Part 1 Here: youtu.be/fngeyTYNuyg
Part 2 Here: youtu.be/iSjgu-z9q_0

The Katana/Scabbard models: dinosaurwitharoboteye.com/media/models/KatanaUVTutorial.obj
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Modeling a Game-Ready Katana in Wings3D, Part 3: UV-Mapping the Models @sionfel

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