Uploaded February 2022 | Updated September 2026, 1 week ago
I had a lot of fun making this. I think it's nice to see the progress I've made over the months playing this course, and I hope you enjoy this (very) condensed version of my rWS experience.
I will be uploading only the run in a separate video, most likely tomorrow.
I think the run speaks for itself. It is the result of hours upon hours of practicing, studying, increasing consistency, and pushing forwards to continue attempts, especially when I did not want to.
If there was ever a time to go for more, it would be now. However, no matter what I choose to do, I don't think I will feel pressure to set a time in this game ever again. This is truly my greatest achievement in MKW, and I am proud of this run regardless of how long it stands.
FAQ:
Q: How many attempts did it take you to get the run?
A: It happened on attempt 140. The closest guesser was Hydr8ion, with a guess of 137. I now owe him a donut (I think).
Q: What constitutes a 2/3 "attempt?"
A: When I talk about an attempt, I am referring to an attempt of the second glitch. I do not know the actual count of single attempts, but it is most likely upwards of 30,000.
Q: Would landing on the track after the second glitch be faster?
A: No, because I would have to jump off immediately anyway. You can't make it backwards over the gap without a miniturbo, and you don't have enough space to charge one. This means I would have to turn around, go backwards (forwards if you're playing no-glitch), turn around AGAIN, charge a standstill, then drift well enough to charge a miniturbo, which is still sort of hard. So yeah, eating chocolate cake is fast.
Q: Bro your lap 2 sucks ass.
A: Not a question
Q: Bro your lap 2 sucks ass?
A: This is actually a very precise trick used to manipulate the QM for the glitch on lap 3. I promise I don't suck.
Q: Why don't you go for the faster glitch strategy?
A: Consistency is key, even at the expense of time. The glitch method I use is more consistent for me, but also allows laps to count more often in general. I believe this is due to the sideways momentum that you obtain by shrooming while still turning left before the bump.
Q: Will you go for more?
A: Like I said, the time to go for more is right now. But this was also really hard. So idk
Thank you to everyone who is reading this.
Song: youtube.com/watch?v=VMs-l9Hru-I
I had a lot of fun making this. I think it's nice to see the progress I've made over the months playing this course, and I hope you enjoy this (very) condensed version of my rWS experience.
I will be uploading only the run in a separate video, most likely tomorrow.
I think the run speaks for itself. It is the result of hours upon hours of practicing, studying, increasing consistency, and pushing forwards to continue attempts, especially when I did not want to.
If there was ever a time to go for more, it would be now. However, no matter what I choose to do, I don't think I will feel pressure to set a time in this game ever again. This is truly my greatest achievement in MKW, and I am proud of this run regardless of how long it stands.
FAQ:
Q: How many attempts did it take you to get the run?
A: It happened on attempt 140. The closest guesser was Hydr8ion, with a guess of 137. I now owe him a donut (I think).
Q: What constitutes a 2/3 "attempt?"
A: When I talk about an attempt, I am referring to an attempt of the second glitch. I do not know the actual count of single attempts, but it is most likely upwards of 30,000.
Q: Would landing on the track after the second glitch be faster?
A: No, because I would have to jump off immediately anyway. You can't make it backwards over the gap without a miniturbo, and you don't have enough space to charge one. This means I would have to turn around, go backwards (forwards if you're playing no-glitch), turn around AGAIN, charge a standstill, then drift well enough to charge a miniturbo, which is still sort of hard. So yeah, eating chocolate cake is fast.
Q: Bro your lap 2 sucks ass.
A: Not a question
Q: Bro your lap 2 sucks ass?
A: This is actually a very precise trick used to manipulate the QM for the glitch on lap 3. I promise I don't suck.
Q: Why don't you go for the faster glitch strategy?
A: Consistency is key, even at the expense of time. The glitch method I use is more consistent for me, but also allows laps to count more often in general. I believe this is due to the sideways momentum that you obtain by shrooming while still turning left before the bump.
Q: Will you go for more?
A: Like I said, the time to go for more is right now. But this was also really hard. So idk
Thank you to everyone who is reading this.
Song: youtube.com/watch?v=VMs-l9Hru-I
![[MKWii] DK Summit - 1:48.912
Splits: 36.216 / 35.887 / 36.809
nice
Music: https://www.youtube.com/watch?v=fYHblHmoQKg [MKWii] DK Summit - 1:48.912](https://i.ytimg.com/vi/Nc9LI4_2WV0/mqdefault.jpg)




![[MKWii] N64 Sherbet Land - 1:19.382
Splits: 14.213 / 44.538 / 20.631
9th WW when set
Music: Crystalline Chasm - Maxo
https://www.youtube.com/watch?v=8HvZ6XE6_5Q [MKWii] N64 Sherbet Land - 1:19.382](https://i.ytimg.com/vi/Qu5UQ07STEw/mqdefault.jpg)

![[MKWii] Mario Circuit - 50.226
Splits: 21.202 / 15.551 / 13.473
Finally a run that doesnt suck lmao
Long way to go here. Bad alignment into 2nd glitch caused all sorts of problems, but I was somehow able to adjust to the clip and get a recovery that worked. Lost about half a second on just that recovery. Everything else in the run was very good.
Music: https://www.youtube.com/watch?v=wRUdj1WgwIE [MKWii] Mario Circuit - 50.226](https://i.ytimg.com/vi/T0BHEqhrKAs/mqdefault.jpg)

![[MKWii] GCN Peach Beach - 1:01.867
[MKWii] GCN Peach Beach - 1:01.867 [MKWii] GCN Peach Beach - 1:01.867](https://i.ytimg.com/vi/WW8MkIjgQlQ/mqdefault.jpg)
![[MKWii] Bowser Castle 3 (SC) - 1:58.926
Splits: 39.361 / 40.006 / 39.559
Chains:
L1: 88/94/84
L2: 84/91/88
L3: 84/84/84
LMAO where do I even begin with this run? Lap 1 was incredible. Good driving, a perfect low cut, and I got the first chain on the straight. I got a full drop on the final chain of the lap, meaning that I could cut at least 0.095 from this lap, which would have beaten my best split of 39.336.
Lap 2 was abysmal. Horrible driving and a missed low cost an insane amount of time. I have a sneaking suspicion that this might be the worst split ever in a 1:58, although I am not sure.
Finally, lap 3 was actually pretty good, but had a full drop on every single chain. This lost almost 0.3 on the last straight alone. It really shows just how much potential this run had; it had a chance to be a 1:58.6 up until the last straight, even with the massive amount of time lost on lap 2. For this reason, I am not done here, but will be taking a break since Ive been going for this for quite a while now.
If youre curious as to how I know just how much certain chains lose, it is because of a spreadsheet that I made a while back: https://docs.google.com/spreadsheets/d/1WvmE20_h-On8FCeei2KtsDDpL9shlrOJvkJ4Jqt_okA/edit?usp=sharing
Music: https://www.youtube.com/watch?v=atuFSv2bLa8 [MKWii] Bowser Castle 3 (SC) - 1:58.926](https://i.ytimg.com/vi/X0tt0i9sybY/mqdefault.jpg)