Uploaded January 2025 | Updated September 2026, 3 weeks ago
Take a stroll through peaceful virtual gardens, running real-time in Unreal Engine 5.4.
This is was a long requested thing – similar to my lore-accurate Skyrim videos: longer walkthroughs of the virtual gardens series – so, here you go! This covers seven environments across many different biomes and settings, from jungles to deserts.
Since some of these were originally made in much earlier versions of Unreal Engine 5, these being done in 5.5 have a lot of technical improvements to the lighting & rendering quality – along with some slight art direction changes and material improvements on my part.
If you enjoy my content and want to help support the channel, you can buy me a coffee! ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. Anti Aliasing with DLAA.
Music courtesy of Epidemic Sound.
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Artstation: artstation.com/l_torres
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#UE5 #virtualgardens #realtime
0:00 – Pine Garden
0:59 – Base Camp
1:44 – Jungle River
2:03 – Secret Garden
2:59 – Sakura Grove
4:14 – Meadow Creek
5:06 – Bamboo Grove
Take a stroll through peaceful virtual gardens, running real-time in Unreal Engine 5.4.
This is was a long requested thing – similar to my lore-accurate Skyrim videos: longer walkthroughs of the virtual gardens series – so, here you go! This covers seven environments across many different biomes and settings, from jungles to deserts.
Since some of these were originally made in much earlier versions of Unreal Engine 5, these being done in 5.5 have a lot of technical improvements to the lighting & rendering quality – along with some slight art direction changes and material improvements on my part.
If you enjoy my content and want to help support the channel, you can buy me a coffee! ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. Anti Aliasing with DLAA.
Music courtesy of Epidemic Sound.
*
FOLLOW ME:
Instagram: @lion_towers3d
Artstation: artstation.com/l_torres
Behance: behance.net/l_torres
#UE5 #virtualgardens #realtime
0:00 – Pine Garden
0:59 – Base Camp
1:44 – Jungle River
2:03 – Secret Garden
2:59 – Sakura Grove
4:14 – Meadow Creek
5:06 – Bamboo Grove
![This is the (Lore-Accurate) Size of Skyrim in UNREAL ENGINE 5! [APPENDIX] #gaming #skyrim
This is the (Lore-Accurate) Size of Skyrim in UNREAL ENGINE 5! [APPENDIX] #gaming #skyrim This is the (Lore-Accurate) Size of Skyrim in UNREAL ENGINE 5! [APPENDIX] #gaming #skyrim](https://i.ytimg.com/vi/ZtO3ZTOqkdM/mqdefault.jpg)

![The True Size of Rorikstead: Skyrim in UNREAL ENGINE 5! [4K]
The (Lore-Accurate) Towns of Skyrim https://youtu.be/my0c7crBvqs
The sleepy little farming village of Rorikstead, now with sixteen times the detail! I’m really extrapolating a lot here, given that in the game it was like, three huts and some cabbages.
Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriels cities, removed from gameplay and technical restrictions.
Thought I’d go back through the drafts and finish some videos that I started ages ago, but eventually abandoned because they were either too small or too obscure and didn’t make sense to do a video on each – but some were kinda interesting and (surprisingly) I did get a few specific requests to do some of these, so here you go!
Rendered out in Unreal Engine 5.7.1 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for anti-aliasing.
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Music courtesy of Epidemic Sound.
Soundtrack: ‘Always Chasing Rainbows & Aria’ – Across the Great Valley.
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
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#UE5 #skyrim #elderscrolls
0:00 – Cinematic
1:59 – Walkthrough The True Size of Rorikstead: Skyrim in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/_QuUD2X3DPs/mqdefault.jpg)


![I Remade Skyrim in its True Lore-Accurate Scale (and it’s MASSIVE) | UE5 [4K]
The complete cinematics from my lore-accurate Skyrim video series, compiled together for easy viewing! Timestamps below. (Also, just realised that this project has been going for over two years now!)
Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriels cities, removed from gameplay and technical restrictions.
For the walk-throughs of these scenes, check out: https://youtu.be/RKQw7LZMGHI?si o5yfwIt9VvaRdZS https://youtu.be/pLYOtSdgqGM?si=XqUB8Sryyq9fyObE
If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5–5.5 on an RTX 3060ti/3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. DLAA was used for all anti-aliasing.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound. (See original videos for soundtrack titles!)
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Artstation: https://www.artstation.com/l_torres
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#UE5 #Skyrim #elderscrolls
0:00 – Helgen
1:09 – Riverwood
2:24 – Whiterun
4:23 – High Hrothgar
5:41 – Falkreath
6:55 – Morthal
8:09 – Windhelm
10:13 – Solitude
11:28 – Riften
13:09 – Markarth
14:32 – Blackreach
15:38 – Dawnstar
17:03 – Winterhold
19:09 – Sovngarde I Remade Skyrim in its True Lore-Accurate Scale (and it’s MASSIVE) | UE5 [4K]](https://i.ytimg.com/vi/bPm-RPKcLE4/mqdefault.jpg)



![The True Size of Morthal: Skyrim in UNREAL ENGINE 5! [4K]
Morthal is to be frank, no-one’s favourite Skyrim city. It’s kind of just … there. In a swamp. But, here we go anyway… Morthal suffers from the same issue as Falkreath in that it doesn’t really have a clearly defined visual identity. To me, it always seemed so dreary and depressing, so I just dialled it up to eleven with the swamp viking city vibes. Part of an ongoing project to visualise a more realistic and lore accurate scale to Tamriel’s cities.
If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5.4 on a 3090. Using a mix of third-party models and custom assets modelled in Blender, textured in Mixer. Nanite was used for all models and foliage; Lumen for global illumination and reflections.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
Soundtrack: ‘Hampus Naeselius’ – Deyja.
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FOLLOW ME:
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Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #Skyrim #ElderScrolls The True Size of Morthal: Skyrim in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/c4Roy_Ep2rA/mqdefault.jpg)
