Uploaded August 2021 | Updated September 2026, 3 weeks ago
This is a snapshot of my most recent 3D environment animation work - mostly done in Unreal Engine 5 Early Access and Blender 2.93. Utilising a combination of self-made assets, Quixel Megascans and Epic Games Marketplace content - along with Niagara particle systems and Blender cloth simulations. Real-time global illumination was achieved using Lumen and high-poly assets using Nanite.
Rendered out in UE5 using the Movie Render Queue with temporal up-sampling. Compositing done in the Blender Compositor. Colour-grading and editing done in Davinci Resolve.
For the full individual animations, please have a look at the rest of my channel.
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FOLLOW ME:
Instagram: instagram.com/lion_towers3d
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Behance: behance.net/l_torres
#Reel #Showcase #UE5 #UnrealEngine5 #3DArtist #VFXShowreel #Demoreel #Realtime #Quixel #2021 #Lumen #Nanite #Environments #Lighting
This is a snapshot of my most recent 3D environment animation work - mostly done in Unreal Engine 5 Early Access and Blender 2.93. Utilising a combination of self-made assets, Quixel Megascans and Epic Games Marketplace content - along with Niagara particle systems and Blender cloth simulations. Real-time global illumination was achieved using Lumen and high-poly assets using Nanite.
Rendered out in UE5 using the Movie Render Queue with temporal up-sampling. Compositing done in the Blender Compositor. Colour-grading and editing done in Davinci Resolve.
For the full individual animations, please have a look at the rest of my channel.
***
FOLLOW ME:
Instagram: instagram.com/lion_towers3d
Artstation: artstation.com/l_torres
Behance: behance.net/l_torres
#Reel #Showcase #UE5 #UnrealEngine5 #3DArtist #VFXShowreel #Demoreel #Realtime #Quixel #2021 #Lumen #Nanite #Environments #Lighting
![I Remade Skyrim in its True Lore-Accurate Scale (and it’s MASSIVE) | UE5 [4K]
The complete cinematics from my lore-accurate Skyrim video series, compiled together for easy viewing! Timestamps below. (Also, just realised that this project has been going for over two years now!)
Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriels cities, removed from gameplay and technical restrictions.
For the walk-throughs of these scenes, check out: https://youtu.be/RKQw7LZMGHI?si o5yfwIt9VvaRdZS https://youtu.be/pLYOtSdgqGM?si=XqUB8Sryyq9fyObE
If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5–5.5 on an RTX 3060ti/3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. DLAA was used for all anti-aliasing.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound. (See original videos for soundtrack titles!)
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #Skyrim #elderscrolls
0:00 – Helgen
1:09 – Riverwood
2:24 – Whiterun
4:23 – High Hrothgar
5:41 – Falkreath
6:55 – Morthal
8:09 – Windhelm
10:13 – Solitude
11:28 – Riften
13:09 – Markarth
14:32 – Blackreach
15:38 – Dawnstar
17:03 – Winterhold
19:09 – Sovngarde I Remade Skyrim in its True Lore-Accurate Scale (and it’s MASSIVE) | UE5 [4K]](https://i.ytimg.com/vi/bPm-RPKcLE4/mqdefault.jpg)



![The True Size of Morthal: Skyrim in UNREAL ENGINE 5! [4K]
Morthal is to be frank, no-one’s favourite Skyrim city. It’s kind of just … there. In a swamp. But, here we go anyway… Morthal suffers from the same issue as Falkreath in that it doesn’t really have a clearly defined visual identity. To me, it always seemed so dreary and depressing, so I just dialled it up to eleven with the swamp viking city vibes. Part of an ongoing project to visualise a more realistic and lore accurate scale to Tamriel’s cities.
If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5.4 on a 3090. Using a mix of third-party models and custom assets modelled in Blender, textured in Mixer. Nanite was used for all models and foliage; Lumen for global illumination and reflections.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
Soundtrack: ‘Hampus Naeselius’ – Deyja.
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FOLLOW ME:
Instagram: https://www.instagram.com/lion_towers3d/
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #Skyrim #ElderScrolls The True Size of Morthal: Skyrim in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/c4Roy_Ep2rA/mqdefault.jpg)


![A Blizzard in the Lore-Accurate Forgotten Vale | Skyrim Relaxing Snow Ambience | UE5 [4K]
Experience a snowy blizzard in a lore-accurate Forgotten Vale, running real-time in Unreal Engine 5. This 3-hour immersive Skyrim ambience is designed for white noise, deep sleep, as a study aid, or just for pure relaxation.
https://youtu.be/TnmyZVrClqg Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriels cities, removed from gameplay and technical restrictions. Although honestly, these ones are just purely for the vibes…
Forgotten Vale was an area in game that was already pretty huge - it just kept ... going. Great place to be lost in for a bit... I had quite a few people asking for ambient content over the years … so OK? Sure, why not?
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
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Rendered out in Unreal Engine 5.8 on an RTX 3090. Using a mix of third-party models and custom assets modelled in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections, Megalights for lighting.
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
#elderscrolls #skyrim #ambient A Blizzard in the Lore-Accurate Forgotten Vale | Skyrim Relaxing Snow Ambience | UE5 [4K]](https://i.ytimg.com/vi/cZ6rwrrXzJ4/mqdefault.jpg)
![AtLA: The Western Air Temple in Unreal Engine 5! [UE5] #shorts
The Western Air Temple from Avatar: the Last Airbender rendered in real-time using Unreal Engine 5! #shorts
Full cinematic: https://youtu.be/HXjG0LYWRaU
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OTHER VIDEOS YOU MIGHT LIKE:
▷ This is NOT REAL (its Unreal) Rain Garden Redux - https://youtu.be/dzShDXhCju4
▷ Building a Level in UNREAL ENGINE 5 - https://youtu.be/tmg1qSyXRuo
▷ Forest in a Bottle Project Breakdown - https://youtu.be/VVzmh-kvEdA
▷ One Year in Unreal Engine 5 - https://youtu.be/sd4qvI-tQoo
▷ A Walking Tour of Thedas: Dragon Age Inquisition in UE5! - https://youtu.be/UzC3wQoVcWc
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FOLLOW ME:
Instagram: https://www.instagram.com/lion_towers3d/
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UnrealEngine5 #UE5 #AvatarTheLastAirbender AtLA: The Western Air Temple in Unreal Engine 5! [UE5] #shorts](https://i.ytimg.com/vi/dXsOMb_-sN4/mqdefault.jpg)

