NitrocosmI would advise against taking this story too seriously, as some have obviously done. For those lashing out, find mental health resources in your area: samhsa.gov/find-help
The rumored "alpha" version of Mother 3 was found! We take a much deeper dive into this strange game's backstory. The situation gets bizarre as more information about the game surfaces.
NOTE: All screen shots of emails and text messages used in this video were featured with permission after personal information was removed and the screen shots were sent to the involved parties for approval.
DISCLAIMER: This video contains brief discussion of potentially illegal activity. I do not condone software piracy, exfiltration of unauthorized materials, or corporate espionage. Any data or images I briefly obtained were used strictly for analysis.
00:00 Introduction - new text messages from my contact 00:26 The game still worked... sort of. 00:41 Emails from "Jeanie" about recording the game footage 00:48 Game footage of the abandoned Mother 3 alpha version 06:00 My comments on the game footage 06:21 More history of the game from Jeanie via email 06:41 Jeanie's recollection of events 07:57 Hindrances due to having no optical drives on their computers 08:50 Giygas on the RSOD is REAL! 09:20 More texts from my contact - a copy of their PS2's BIOS exists? 09:52 An analysis of the salvaged PS2 BIOS (supposedly) affected by the game 10:49 Well, well, well... I found GIYGAS. You have to be kidding me. 11:01 (I lose my mind for a moment) 11:19 A last minute addition - thanks to Jeanie's nephew for extracting the files! 11:46 Comments on the game files 11:56 The... "ultrasound" images. What the... 12:28 Anyway! Special thanks 12:53 Conclusion
Mother 3 (Lost Alpha): Giygas in the PS2 BIOS / RSOD? An Unconfirmed Story (Part 2)Nitrocosm2023-05-23 | I would advise against taking this story too seriously, as some have obviously done. For those lashing out, find mental health resources in your area: samhsa.gov/find-help
The rumored "alpha" version of Mother 3 was found! We take a much deeper dive into this strange game's backstory. The situation gets bizarre as more information about the game surfaces.
NOTE: All screen shots of emails and text messages used in this video were featured with permission after personal information was removed and the screen shots were sent to the involved parties for approval.
DISCLAIMER: This video contains brief discussion of potentially illegal activity. I do not condone software piracy, exfiltration of unauthorized materials, or corporate espionage. Any data or images I briefly obtained were used strictly for analysis.
00:00 Introduction - new text messages from my contact 00:26 The game still worked... sort of. 00:41 Emails from "Jeanie" about recording the game footage 00:48 Game footage of the abandoned Mother 3 alpha version 06:00 My comments on the game footage 06:21 More history of the game from Jeanie via email 06:41 Jeanie's recollection of events 07:57 Hindrances due to having no optical drives on their computers 08:50 Giygas on the RSOD is REAL! 09:20 More texts from my contact - a copy of their PS2's BIOS exists? 09:52 An analysis of the salvaged PS2 BIOS (supposedly) affected by the game 10:49 Well, well, well... I found GIYGAS. You have to be kidding me. 11:01 (I lose my mind for a moment) 11:19 A last minute addition - thanks to Jeanie's nephew for extracting the files! 11:46 Comments on the game files 11:56 The... "ultrasound" images. What the... 12:28 Anyway! Special thanks 12:53 Conclusion
youtu.be/PFTBBGNJ4BAEvery Game Over Is A Disco In Ninja GaidenNitrocosm2024-07-08 | ...PS2 Red Screen of Death HD RemakeNitrocosm2024-06-24 | Reimagined in higher fidelity with some... other... changes.
I sense a sin as in on a disc
The console knows what you did. It remembers.
QW5kIHNvIGRvIEkuICBGb3JldmVyLg
SGVhciBzb21ldGhpbmcgaW50ZXJlc3Rpbmc/ICBSZXZlcnNlLCBzcGVlZCB1cCA0LjV4LCB1c2UgdGhlIGFtYXppbmcgdG9vbCAiVWx0aW1hdGUgVm9jYWwgUmVtb3ZlciIgdG8gImlzb2xhdGUgdm9jYWxzIi4Drawing StreamNitrocosm2024-06-20 | Something urgent came up and I had to stop.Drawing StreamNitrocosm2024-06-20 | Drawing some stuff.Mother 3 Alpha Urban Legend: On Your Mark (Lost Child Theme Remake)Nitrocosm2024-06-17 | This is a remake of the battle music heard in part 2 of the "Mother 3 Alpha" urban legend videos: youtu.be/Vk1rAK8jaT0?t=190Ravenna Doesnt Know The WordsNitrocosm2024-06-15 | In the process of recording the vocals for "Crusade for Tomorrow", Ravenna keeps derailing the rehearsal.
#anime #comedy #visualnovelRSOD (With Giygas from Earthbound) #RSOD #PS2 #earthbound #playstationNitrocosm2024-06-11 | It's just a concept animation based on a funny story.PS1 → PS6 Throwback Startup Concept #playstation #conceptdesign #ps6Nitrocosm2024-06-11 | ...The 2214 Saga OST - Crusade for Tomorrow (English Version)Nitrocosm2024-06-01 | The lyrics are in the subtitles track.Drawing StreamNitrocosm2024-05-28 | ...Drawing StreamNitrocosm2024-05-25 | Drawing some stuff.2214 OST: Crusade for Tomorrow (Original Version)Nitrocosm2024-05-23 | I decided to make quite a few revisions and then re-upload the track. There's an English version that I put together as well and I may upload that at some point.
The lyrics are in the subtitles track but the transcription is currently incomplete. I wrote the lyrics but the choir ad-libbed some parts.A Bit Of Road Rage (Assetto Corsa)Nitrocosm2024-05-22 | Don't get angry; get even! Time for a round of surprise bumper cars!
It is silly to get perturbed at the NPC opponents but it's somewhat cathartic to ram their cars when they bump me off the road. It's difficult to tell if it's intentionally-programmed aggression (the game has a setting for it) or the virtual drivers simply don't detect my vehicle. Either way... the Ferrari becomes a missile!If Racing Games Had 1960s Style Drivers Ed Film Game Overs (Part 2)Nitrocosm2024-04-21 | My favorite prize from a box of Cracker Jack has to be my driver's license. I mean, that's totally valid, right? I put the "ass" in Assetto Corsa with a little 1960's shock-safety film style. Drive safely!
Brought to you by Listers™ Onion Bits and the State Highway Patrol (probably). Eat Onions and be nifty.If Racing Games Had 1960s Style Drivers Ed Film Game OversNitrocosm2024-04-17 | What if the stakes were higher in motorsports racing games? Here's Gran Turismo with a "Red Asphalt" style game over screen.
Drive safely!Heidegger: Tire ConnoisseurNitrocosm2024-04-17 | Heidegger can no longer deny his insatiable hunger for tires.Chairs for ChadleyNitrocosm2024-04-13 | Tifa: "How many chairs should we give Chadley?" Cloud: "...Yes... GUYS, MOVE!!!!"
#ff7r #ff7remakeCatceptionNitrocosm2023-12-26 | Yo dawg, I heard you like cat videos, so I put a cat video in your cat video.Music StreamNitrocosm2023-05-29 | Just streaming some music again.Trying to figure out how to get this game to load.Nitrocosm2023-05-27 | I'm just fooling around with this again. If I can't get it working this time around, I'm going to give up on it.
UPDATE: There will be no further updates or videos on this topic. I have deleted the disc image file and will make no more attempts to get it working.Nitrocosm Music StreamNitrocosm2023-05-27 | Not much, just some relaxation music and live chat.
#chill #chillmusic #chatCant get the game to work...Nitrocosm2023-05-26 | A failed attempt to get the game working. Unfortunately, I couldn't get it past the title screen.
This is an exercise in frustration. Aside from that, what is this all about? youtu.be/7zL4Sfv2FyQMother 3 (Lost Alpha): Giygas in the PS2 BIOS / RSOD? An Unconfirmed Story (Part 1)Nitrocosm2023-05-17 | WARNING: This video contains descriptions of dishonest and illegal behavior. I do not condone the alleged acts described in this story. Additionally, I would advise against taking this story too seriously, as some have obviously done. For those lashing out, find mental health resources in your area: samhsa.gov/find-help
An unconfirmed story relayed to me by a third party suggests there was an obscure version of Mother 3 in development around the time Nintendo and Sony were working together on the Playstation prototype. Many years later, someone received an unsanctioned copy of the game... which modified their Playstation 2 in a very unexpected manner. Furthermore, the game's data contained something a bit unsettling.
This story is a rumor. I cannot confirm whether it is true.
00:00 Introduction 01:09 History of the SNES CD-ROM and the Nintendo-Sony deal 01:35 Philips CD-I failure 01:43 Was the original Playstation compatible with Sony's version? 01:59 Mother 3 finally released in 2006 02:07 Intro to the phone interview 02:20 Beginning of phone call, how the disk was discovered 03:42 Description of the game and a timeline of the game tester's actions 07:50 Reference to the Nintendo-Sony deal with the Playstation 08:29 Speculation on Mother 3's origins 09:39 The bugs and effects of the game and the red screen of death 10:51 Giygas appears on the RSOD 12:22 The ultrasound images on the game disk 13:47 Phone call conclusion 14:04 The follow-up text message 14:16 My opinion of the story 14:46 Conclusion
PS2 Linux Screen Shot By The original uploader was DonDiego at English Wikipedia. - Transferred from en.wikipedia to Commons by IngerAlHaosului using CommonsHelper., GPL, commons.wikimedia.org/w/index.php?curid=9001622
youtu.be/BWhTV0Tk9aMPiano Droppin Vibe (Extended Version)Nitrocosm2022-10-15 | This is the extended version of "Piano Droppin' Vibe" - a tribute remix of the Playstation console series startups.
Other links: links.nitrocosm.comNitrocosm Studios Logo Animation 2022Nitrocosm2022-05-02 | Just a small animation that I might use at the end of future videos.Playstation Classic ReviewNitrocosm2021-12-27 | My brother gave me a Playstation Classic™ for Christmas and I do a very quick review.
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00:00 Introduction 00:21 Size comparison with original 00:30 Rear connectors 00:35 Technical specifications 00:48 Front connectors 00:54 System software 01:00 It's a system-on-a-chip 01:09 Startup 01:17 Performance 01:27 Preloaded games 01:36 Startup technical summary 01:54 My opinion on the game selection 02:18 One complaint (the controller cables) 02:29 Conclusion
In this video, I discuss my experience with high-speed Internet and a tool I developed to further analyze and log data from my cable modem's diagnostics feature.
Table o' contents:
0:00 When I first signed up for high speed Internet in 2001 0:15 Things started to go wrong, technicians visit 0:55 I washed a cable modem once and it worked 1:07 Horror story about spiteful technician who greased my computer up 2:07 Service calls to no avail 2:18 Switching to DSL in February 2009 2:36 Returning to cable Internet in 2017 after Spectrum buys Time Warner 3:10 The outage problems return in August 2021 3:49 The modem's diagnostics utility 4:09 Building a logging, aggregation, and analysis tool for the modem's data 5:07 Analyzing the line charts derived from the modem's signal data 5:31 A story about how I used to work for the cable company 6:07 A few guesses on what could be the problem 6:43 Debunking at least one of the guesses 6:54 Noticing characteristics of the outages 7:21 I'll probably make a follow-up video 7:30 Conclusion
An important note: Although I had one really bad experience with a cable technician, I do not mean to imply that all or even most cable technicians are rude or dirty. I've just had a bit of bad luck with one in my area in the past. Being a cable technician who makes house calls is an unpleasant and sometimes very difficult job where one has to deal with angry people and sometimes unexpected hazards. Be nice to the cable company's workers!
That being said, I have no tolerance for shills coming on here and defending dishonest practices.
Did I mention how the used cable modems smelled like ash trays?
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ATTRIBUTIONS:
QAM illustration: By Fred the Oysteri CC BY-SA 4.0, commons.wikimedia.org/w/index.php?curid=36180738Playstation Melted Startup SoundNitrocosm2021-07-27 | This background audio from "Playstation Startup Sound Explained" was requested some time ago, so here it is with a few minor enhancements.
#playstation #slowedandreverbPS1 → PS6 30th Anniversary Startup ConceptNitrocosm2021-04-25 | This is a mock-up of what the PS6 might be if Sony decides to do a 30th anniversary throwback to the original PlayStation startup.
#playstation #conceptartTZMHero FFXIV Podcast ThemeNitrocosm2021-04-19 | A theme created for @TZMHero 's upcoming FFXIV-themed podcast. Created as a commissioned work. I will post a link to the podcast here as soon as it begins.Nitrocosm - QuantaheadNitrocosm2021-03-22 | CONTENT WARNING: Flashing lights. Watch in a well-lit room. May potentially trigger epileptic seizures in some viewers.
Some of the samples used in this track were created using a custom tool I developed to generate sounds from mouse movements: tmc.nitrocosm.com/misc/wavemaker NOTE: I cannot provide technical support.
Please subscribe!XBox Startup Remix: I Can Still See the X(Box)Nitrocosm2021-03-14 | This is a remix of the original XBox startup. A different version of this track was used as the background music for the video, "XBox Startup Sound Explained".
The title is a reference to the Max Headroom incident of 1987 which made a reference to the show "Clutch Cargo".Gamecube Startup RemixNitrocosm2021-03-13 | This is the music used in the "Gamecube Startup Sound Explained" video.Playstation Portable Startup Sound RemixNitrocosm2021-03-06 | This is the background music used in the "Playstation Portable Startup Sound Explained" video.
More music:
Soundcloud: soundcloud.com/nitrocosm Bandcamp: nitrocosm.bandcamp.comPlaystation Portable Startup Sound ExplainedNitrocosm2021-03-06 | The sound of the Playstation Portable (PSP) is deconstructed, re-imagined, and explained in addition to some technical details of Sony's first portable entry in the Playstation series.
0:00 Introduction 0:30 Competition at the time of release 0:47 The PSP marketed as the new "Walkman" of the 21st Century 0:59 Popular games for the PSP 1:15 Technical specifications overview 2:47 The startup sound's description 3:14 Deconstruction of the startup sound 3:39 Re-creating the startup sound / musical breakdown of the notes 5:23 The re-creation isn't 100% spot-on 5:33 Comparison of original and remake 5:50 Conclusion (and a note about the Vita)
UMD Photos: By Takobou, CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=2044877 By Kelvinc - Own work, CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=4240889Playstation 2 Startup Sound Further ExplainedNitrocosm2021-02-20 | This is a video further explaining the Playstation 2's main startup sequence audio sample. I break down how the infamous "piano smashing" sound of the PS2 startup is put together on a synthesizer.
If you haven't watched the original PS2 startup sound video in this series, please view it here if you wish: youtube.com/watch?v=tgsxzXm5ZPM
0:00 Introduction 1:05 Overview of the PS2 startup sequence 1:26 Technical and musical details of the audio sample 1:52 Re-creating the audio sample in Z3TA+2 2:15 Tone generators / oscillators 3:25 Frequency filters 3:38 Envelopes 4:11 Low-frequency oscillators (LFOs) 4:40 Control routings 4:46 EQ and effects 4:52 Re-created sound: First draft 5:32 The notes in the chord 6:12 Back to the drawing board: Another attempt 6:20 Adjustments to the EQ, oscillators, and filters 6:46 Re-created sound: Second draft 7:00 Re-created sound: Third and final (for now) draft 7:18 ConclusionPlaystation 2 Startup HD RemakeNitrocosm2021-02-12 | I thought I'd take a stab at putting together a quick HD re-creation of the Playstation 2 boot animation. It's not 100% true to the original, visually or aurally.
The process of trying to re-create the PS2 startup sound (spoiler: it's not as easy as one would think): youtube.com/watch?v=HGMlDEIAN4wXBox Startup Sound ExplainedNitrocosm2021-02-06 | In this video, I break down the original XBox startup sound with the use of some helpful information from the person who created it!
00:00 Introduction 00:15 Release date and competing consoles 00:42 Sales 00:55 Operating system 01:05 Some popular games for the system 01:15 Technical specifications 02:39 The BIOS firmware 03:27 Brian Schmidt, the original creator 03:55 Overview on how the sound is generated 05:02 Details of the startup sequence 05:26 Note about the boot animation remake 05:36 Randomness of the original startup animation 05:48 Breakdown of the startup sound elements 06:35 Comment on the efficiency of the boot sequence 06:56 Re-creating the startup sound for analysis 10:03 Comparison of re-created sound and original 10:28 Getting ahead of the nitpicks on the re-creation 10:41 Recap of the melody notes at the end of the startup 10:55 The 3D model used for the boot animation remake 11:40 Conclusion
Brian Schmidt photo: By Bschmidt1962 - Own work, CC BY-SA 4.0, commons.wikimedia.org/w/index.php?curid=81593723Sega Saturn Startup Sounds ExplainedNitrocosm2021-01-16 | The Sega Saturn is Sega's entry in the fifth generation of consoles and the successor to the massively successful Sega Genesis, or MegaDrive.
00:00 Introduction 00:12 Release dates 00:38 Some noteable games for the Saturn 00:44 About the 32X release 01:21 Technical specifications 03:22 Regarding the Saturn's complex hardware 04:02 Extracting the startup sounds from the BIOS firmware 04:28 The startup sound audio format 04:49 The three startup sequences 05:11 About the different startups 05:23 All of the startup sounds (for each BIOS revision) 07:23 The main notes / chords of the startups 09:02 Sales and discontinuation 09:20 The cancellation of Sonic Extreme 09:50 The Saturn's complicated hardware: An Achille's heel 10:00 My Sega CD side story (going off on a tangent) 11:19 Conclusion
Video Display Processor Photo 2: By No machine-readable author provided. Yaca2671 assumed (based on copyright claims). - No machine-readable source provided. Own work assumed (based on copyright claims)., CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=1208003
Yu Suzuki Photo: By Yu Suzuki - Game Developers Conference 2011 - Day 3 (2).jpg: Official GDCderivative work: Masem - This file was derived from: Yu Suzuki - Game Developers Conference 2011 - Day 3 (2).jpg, CC BY 2.0, commons.wikimedia.org/w/index.php?curid=14496549
0:00 Introduction 0:43 About "Knight of Fire" 1:19 Extracting the samples from the music PSF 1:47 The samples 2:27 What the speech audio clip says 2:37 Where the speech audio clip originated 3:12 Who the voice in the audio clip is 3:21 The documentary "Listen to me Marlon" 3:40 What I used to think the speech audio said 3:50 Why was this audio used in the track? I don't know! 4:04 Conclusion
Audio clip by wzrd517: soundcloud.com/wzrd517/xenogears-knight-of-fire-voice-sourceGamecube Startup Sound ExplainedNitrocosm2021-01-02 | In this video, the Nintendo Gamecube's distinct and highly memed startup sound is deconstructed. As with the Dreamcast, I was quite surprised to learn that the startup sound for the Nintendo Gamecube is actually pre-recorded and not synthesized in real time!
A brief overview is given for the Gamecube, followed by an in-depth look at the startup sound(s) and other audio found in the BIOS firmware.
Special thanks to my brother, Dan McQuinn, of Dan Eats and Drums! He supplied footage of his Gamecube and appeared in the video. Please subscribe to his channel: youtube.com/channel/UCIqs2JYhyPc4f52qh3dKrJw
NOTE: I am aware of some very minor issues with the audio during the listing of the notes in the Xylophone part. It was not apparent during editing. The word "six" sounds odd in a couple places there.
Additionally, the different microphones used all have different EQ. I tried to compensate for this the best I could in post-production.
0:00 Introduction 0:24 History and sales 0:45 Popular games for the system 0:58 Technical specifications and features 2:32 Examining the BIOS firmware 2:56 The startup sound audio data 3:39 Breakdown and replication of the startup sound 5:36 The other sounds in the BIOS 6:21 Secret alternative startup sounds 6:44 The menu background music 7:02 Conclusion
GEKKO CPU: Baz1521, CC BY-SA 3.0 http://creativecommons.org/licenses/by-sa/3.0, via Wikimedia CommonsPlaystation 3 Startup Sound ExplainedNitrocosm2020-12-24 | The Playstation 3 was Sony's third console. It was released on November 11, 2006. This video explores the startup sequence of the console with an emphasis on the startup's audio: The sound of an orchestra tuning up before a performance.
A few notes:
1) The startup animations shown in this video are re-creations I made in Adobe After Effects. I was not able to get good video captures and opted for higher image quality at the expense of low accuracy. Although I was able to identify the files used to generate the startup animation, there was no way to play them using an emulator.
2) The re-creation of the startup sound in this video is only an approximation and is not intended to be an exact duplication of the original audio from any version of the console. Synthesizers can only approximate a live orchestra to a certain extent and it would take an ear far better than mine to figure out every nuance to replicate the audio perfectly.
0:00 Introduction 0:21 Release date, price, and features of the PS3 1:05 Technical specifications 2:00 A note about the PS3's aesthetics 2:12 The startup sound 2:45 Extracting the startup audio from the console's software 3:52 The startup animation breakdown 4:10 Technical details regarding the startup audio 4:59 Notes about the startup audio's content 6:00 Remake attempt on the startup audio 6:37 Why I never owned a PS3 7:02 Conclusion
Orchestra photo courtesty of PXfuel pxfuel.comDreamcast Startup Sound Explained: Addendum / CorrectionNitrocosm2020-12-17 | In the previous video, the Dreamcast's startup sound and BIOS software were discussed. A re-creation of the startup sound was attempted. In this video, I correct one of the major mistakes: There are NINE notes in the main melody of the startup sound instead of six.
0:00 Introduction 0:25 The mistake (only 6 notes) 0:45 Comparison (original and then mine) 1:07 The correction (the full 9 notes) 1:44 Venting frustration 2:02 The revised version of the re-creation 2:16 Conclusion
The correct notes in the Dreamcast startup's melody are: G#3, D7, E5, B6, B3, B5, E4, E6, and Db7.
There will always be something wrong in every video I make. Corrections will be issued if time allows; otherwise, corrections will be posted in the video descriptions.
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Dreamcast photo: By Asim Saleem (Asim18) - Own work, CC BY 3.0, commons.wikimedia.org/w/index.php?curid=8782822Dreamcast Startup Sound ExplainedNitrocosm2020-12-16 | In this video, the Dreamcast's startup sound and BIOS software are discussed. A re-creation of the startup sound is also attempted.
CORRECTION: In the script for this video, the CPU / GPU specs read: "32-bit, 200 MHz RISC CPU, 128-bit 100 MHz GPU". I am not sure how or why the "(ARM)" text was added in the video but it's incorrect.
0:00 Introduction 0:36 Technical overview 2:20 Examining the BIOS 2:56 The startup audio in the BIOS 4:58 The BIOS software 5:30 Re-creating the startup sound 10:48 The story of the Dreamcast and Sega 12:00 Conclusion
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Dreamcast photo: By Asim Saleem (Asim18) - Own work, CC BY 3.0, commons.wikimedia.org/w/index.php?curid=8782822Playstation 2 Piano: 3D Modeling Time LapseNitrocosm2020-12-12 | Having used a simpler model for a series of videos on the Playstation 2, I re-make the PS2 / piano hybrid 3D model in Blender. It's not a perfect replica of the console as I omit some details in the interest of time.
NOTE: Some people have said that the eject button LED is blue, not violet. Let's just say it's blue. It looks blue-violet to me.
One of the major points of interest covered in this video is how piano keys are proportioned. It might be useful information for other projects.
0:00 Introduction 0:21 Taking measurements of the console and keyboard overview 0:38 Measuring the PS2 console 0:51 The dimensions of the PS2 according to my measurements 1:02 The dimensions of the PS2 according to official specs 1:20 Modeling the basic shape of the console 1:50 Modeling the disc tray front 2:11 Controller and memory card ports 3:24 Power and eject buttons 3:41 Cleaning up edges on the lower front of the console 3:55 Front air vents 4:38 USB and IEEE 1394 (iLink / Firewire) ports area 5:09 Front Sony logo 5:25 Setting up console chassis material (color) 5:36 IEEE 1394 plug 5:56 Power switch and power connector 6:15 Power connector pins 6:39 Rear fan vents 7:08 Modeling the cooling fan 7:38 Placing the fan inside the console 7:40 Animating the fan spinning 7:55 Rubber feet 8:30 Adjusting material for the front Sony logo 8:40 Correcting unintentional animation on rubber feet 8:50 PS2 top logo (lots of problems!) 9:32 Front power and eject button LEDs 9:45 Rear A/V and optical audio ports 10:07 Expansion port door 10:22 The finished regular PS2 model 10:27 Modifying the top of the console for the keyboard 10:32 Adding some bevels and fixing geometry gaps on the back 10:45 Sizing up the keyboard section 10:48 Modeling the keyboard section 10:53 How to model a piano keyboard 11:07 How to proportion the keys on a piano keyboard 11:45 Finishing the piano keyboard 12:07 Placing the keyboard on the model 12:12 Finishing touches 12:32 The finished model and animation 12:41 ConclusionPS2 Startup Sound - Another (Failed) Remake AttemptNitrocosm2020-12-10 | Still with some imperfections (mostly related to sample tuning), I take another crack at re-creating the PS2 startup sound after this attempt: youtube.com/watch?v=HGMlDEIAN4w
This was much harder than I thought it would be. I finally throw in the towel and decide to move on.
The original composition and sound samples were created by Takafumi Fujisawa.
NOTE: The audio samples for the BIOS are easy to extract from the BIOS file using a program called "PSound": http://snailrush.online.fr/ I cannot redistribute the copyrighted BIOS file or the samples contained within it.
This is my final video in the Playstation startup series. Stay tuned for new projects!
0:00 Introduction 1:00 The revised project, still with imperfections 6:07 ConclusionDecoding PXL-2000 TapesNitrocosm2020-12-06 | Using PHP to decode a PXL-2000 cassette tape's video signal from 1990 digitized in 2005, I try to hunt down a scary moment in the footage where an eyeball appears in the corner of the screen.
The results are lackluster, to say the least. I get little more than a lot of static and a vague shape in the corner of the video but the decoding process is successful even if the video signal had degraded beyond recognition.
(I know that model of the PXL-2000 isn't terribly accurate. It was slapped together in Sketchup in about 10 minutes)
0:00 Introduction 0:15 Brief technical overview of the PXL-2000 1:27 The tale of the tape (how it was digitized) 2:11 What the PXL-2000 tape video signal sounds like 3:22 Technical analysis of the PXL-2000 video signal 4:42 Mentioning the PHP-based decoder script I made 5:30 The results of the decoding attempt 6:16 Eyeball story 7:06 So, what's on the tape? 7:13 Discussing the reverse process to re-create the eyeball 7:18 The re-created eyeball video (from memory) 7:37 Demonstration of the software-generated PXL-2000 video signal 7:59 Why the tape's video signal was so unrecognizable 8:25 Conclusion
Do you enjoy the PS2 startup's sound of a piano being dropped from four stories? T-shirts and hoodies to commemorate the RELAXING piano-smashing sound: cafepress.com/nitrocosm/17214817