Nitrocosm
PS2 Startup Sound: A Re-creation Attempt
updated
I sense a sin
as in on a disc
The console knows what you did.
It remembers.
QW5kIHNvIGRvIEkuICBGb3JldmVyLg
SGVhciBzb21ldGhpbmcgaW50ZXJlc3Rpbmc/ICBSZXZlcnNlLCBzcGVlZCB1cCA0LjV4LCB1c2UgdGhlIGFtYXppbmcgdG9vbCAiVWx0aW1hdGUgVm9jYWwgUmVtb3ZlciIgdG8gImlzb2xhdGUgdm9jYWxzIi4
#anime #comedy #visualnovel
The lyrics are in the subtitles track but the transcription is currently incomplete. I wrote the lyrics but the choir ad-libbed some parts.
It is silly to get perturbed at the NPC opponents but it's somewhat cathartic to ram their cars when they bump me off the road. It's difficult to tell if it's intentionally-programmed aggression (the game has a setting for it) or the virtual drivers simply don't detect my vehicle. Either way... the Ferrari becomes a missile!
Brought to you by Listers™ Onion Bits and the State Highway Patrol (probably). Eat Onions and be nifty.
Drive safely!
Cloud: "...Yes... GUYS, MOVE!!!!"
#ff7r #ff7remake
This is with regard to: youtu.be/Vk1rAK8jaT0
UPDATE: There will be no further updates or videos on this topic. I have deleted the disc image file and will make no more attempts to get it working.
#chill #chillmusic #chat
This is an exercise in frustration. Aside from that, what is this all about? youtu.be/7zL4Sfv2FyQ
If you haven't watched Part 1, please do so first: youtu.be/7zL4Sfv2FyQ
The rumored "alpha" version of Mother 3 was found! We take a much deeper dive into this strange game's backstory. The situation gets bizarre as more information about the game surfaces.
My failed attempts to run the game: youtube.com/live/kl_Gnay5Ow4
NOTE: All screen shots of emails and text messages used in this video were featured with permission after personal information was removed and the screen shots were sent to the involved parties for approval.
DISCLAIMER: This video contains brief discussion of potentially illegal activity. I do not condone software piracy, exfiltration of unauthorized materials, or corporate espionage. Any data or images I briefly obtained were used strictly for analysis.
Special thanks to youtube.com/channel/UGVyc29uaWZpZWQgREVBVEg
#mother3 #earthbound #playstation #creepypasta
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00:00 Introduction - new text messages from my contact
00:26 The game still worked... sort of.
00:41 Emails from "Jeanie" about recording the game footage
00:48 Game footage of the abandoned Mother 3 alpha version
06:00 My comments on the game footage
06:21 More history of the game from Jeanie via email
06:41 Jeanie's recollection of events
07:57 Hindrances due to having no optical drives on their computers
08:50 Giygas on the RSOD is REAL!
09:20 More texts from my contact - a copy of their PS2's BIOS exists?
09:52 An analysis of the salvaged PS2 BIOS (supposedly) affected by the game
10:49 Well, well, well... I found GIYGAS. You have to be kidding me.
11:01 (I lose my mind for a moment)
11:19 A last minute addition - thanks to Jeanie's nephew for extracting the files!
11:46 Comments on the game files
11:56 The... "ultrasound" images. What the...
12:28 Anyway! Special thanks
12:53 Conclusion
youtu.be/PFTBBGNJ4BA
An unconfirmed story relayed to me by a third party suggests there was an obscure version of Mother 3 in development around the time Nintendo and Sony were working together on the Playstation prototype. Many years later, someone received an unsanctioned copy of the game... which modified their Playstation 2 in a very unexpected manner. Furthermore, the game's data contained something a bit unsettling.
This story is a rumor. I cannot confirm whether it is true.
See Part 2 here: youtu.be/Vk1rAK8jaT0
#mother3 #earthbound #playstation #creepypasta
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00:00 Introduction
01:09 History of the SNES CD-ROM and the Nintendo-Sony deal
01:35 Philips CD-I failure
01:43 Was the original Playstation compatible with Sony's version?
01:59 Mother 3 finally released in 2006
02:07 Intro to the phone interview
02:20 Beginning of phone call, how the disk was discovered
03:42 Description of the game and a timeline of the game tester's actions
07:50 Reference to the Nintendo-Sony deal with the Playstation
08:29 Speculation on Mother 3's origins
09:39 The bugs and effects of the game and the red screen of death
10:51 Giygas appears on the RSOD
12:22 The ultrasound images on the game disk
13:47 Phone call conclusion
14:04 The follow-up text message
14:16 My opinion of the story
14:46 Conclusion
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Buy me a coffee: ko-fi.com/nitrocosm
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ATTRIBUTIONS:
Super NES CD-ROM Photo By Paquitogio - Own work, CC0, commons.wikimedia.org/w/index.php?curid=79816945
Super NES CD-ROM Concept Photo By Nintendo/Sony - Original publication: Circa 1991Immediate http://www.ugo.com/games/snes-cd, Fair use, en.wikipedia.org/w/index.php?curid=37048874
PS2 Linux Screen Shot By The original uploader was DonDiego at English Wikipedia. - Transferred from en.wikipedia to Commons by IngerAlHaosului using CommonsHelper., GPL, commons.wikimedia.org/w/index.php?curid=9001622
PS1 Photo By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=31719221
Earthbound Box By gamefaqs.gamespot.com/snes/588301-earthbound/images/140186, Fair use, en.wikipedia.org/w/index.php?curid=12650515
PS2 Mod Chip By KillahModz - cdn.discordapp.com/attachments/553754488096292874/564973894490914847/image0.jpg, CC BY-SA 4.0, commons.wikimedia.org/w/index.php?curid=77891325
Various clips from Earthbound, Fair use, Nintendo
Clips from Xenogears and Secret of Mana, Fair use, Square Enix
Nintendo Logo By Nintendo - Extracted from http://www.nintendo.com/consumer/gameslist/manuals/DS_Elite_Beat_Agents.pdf, Public Domain, commons.wikimedia.org/w/index.php?curid=7422178
Sony Logo: Hautala - Yasuo Kuroki, Public domain, via Wikimedia Commons
Game Boy Advance Photo By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=98218826
youtu.be/BWhTV0Tk9aM
#gamingmusic #playstation #remix
Buy a t-shirt to show how much you enjoy the sound: cafepress.com/nitrocosm.648103398
Or buy me a coffee: ko-fi.com/nitrocosm
Other links: links.nitrocosm.com
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00:00 Introduction
00:21 Size comparison with original
00:30 Rear connectors
00:35 Technical specifications
00:48 Front connectors
00:54 System software
01:00 It's a system-on-a-chip
01:09 Startup
01:17 Performance
01:27 Preloaded games
01:36 Startup technical summary
01:54 My opinion on the game selection
02:18 One complaint (the controller cables)
02:29 Conclusion
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ATTRIBUTIONS:
Playstation Classic and controller images: By MarcelBuehner, CC BY-SA 4.0, commons.wikimedia.org/w/index.php?curid=103971206
In this video, I discuss my experience with high-speed Internet and a tool I developed to further analyze and log data from my cable modem's diagnostics feature.
Table o' contents:
0:00 When I first signed up for high speed Internet in 2001
0:15 Things started to go wrong, technicians visit
0:55 I washed a cable modem once and it worked
1:07 Horror story about spiteful technician who greased my computer up
2:07 Service calls to no avail
2:18 Switching to DSL in February 2009
2:36 Returning to cable Internet in 2017 after Spectrum buys Time Warner
3:10 The outage problems return in August 2021
3:49 The modem's diagnostics utility
4:09 Building a logging, aggregation, and analysis tool for the modem's data
5:07 Analyzing the line charts derived from the modem's signal data
5:31 A story about how I used to work for the cable company
6:07 A few guesses on what could be the problem
6:43 Debunking at least one of the guesses
6:54 Noticing characteristics of the outages
7:21 I'll probably make a follow-up video
7:30 Conclusion
An important note: Although I had one really bad experience with a cable technician, I do not mean to imply that all or even most cable technicians are rude or dirty. I've just had a bit of bad luck with one in my area in the past. Being a cable technician who makes house calls is an unpleasant and sometimes very difficult job where one has to deal with angry people and sometimes unexpected hazards. Be nice to the cable company's workers!
That being said, I have no tolerance for shills coming on here and defending dishonest practices.
Did I mention how the used cable modems smelled like ash trays?
-----------------------------------
ATTRIBUTIONS:
QAM illustration: By Fred the Oysteri CC BY-SA 4.0, commons.wikimedia.org/w/index.php?curid=36180738
#playstation #slowedandreverb
#playstation #conceptart
Get this on Bandcamp: nitrocosm.bandcamp.com/track/quantahead
Some of the samples used in this track were created using a custom tool I developed to generate sounds from mouse movements: tmc.nitrocosm.com/misc/wavemaker NOTE: I cannot provide technical support.
More Nitrocosm music is available on the Nitrocosm Studios channel: youtube.com/watch?v=G4lEP14--2A&list=PLrC9vfmOaoXh5Ec1AJ7vyaNT1OcjQpxC5
Please subscribe!
The title is a reference to the Max Headroom incident of 1987 which made a reference to the show "Clutch Cargo".
More music:
Soundcloud: soundcloud.com/nitrocosm
Bandcamp: nitrocosm.bandcamp.com
0:00 Introduction
0:30 Competition at the time of release
0:47 The PSP marketed as the new "Walkman" of the 21st Century
0:59 Popular games for the PSP
1:15 Technical specifications overview
2:47 The startup sound's description
3:14 Deconstruction of the startup sound
3:39 Re-creating the startup sound / musical breakdown of the notes
5:23 The re-creation isn't 100% spot-on
5:33 Comparison of original and remake
5:50 Conclusion (and a note about the Vita)
=======================================
ATTRIBUTIONS:
PSP Photos:
By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=11337256
By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=11359241
By Evan-Amos - Own work, CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=18483149
By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=38698019
Playstation Vita Photo: By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=39323263
Nintendo DS Photo: By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=14501157
Nokia N-Gate Photo: By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=33692791
Memory Stick Photos: By Leo13 - Own work, CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=7605928
UMD Photos:
By Takobou, CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=2044877
By Kelvinc - Own work, CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=4240889
If you haven't watched the original PS2 startup sound video in this series, please view it here if you wish: youtube.com/watch?v=tgsxzXm5ZPM
=========================================================
0:00 Introduction
1:05 Overview of the PS2 startup sequence
1:26 Technical and musical details of the audio sample
1:52 Re-creating the audio sample in Z3TA+2
2:15 Tone generators / oscillators
3:25 Frequency filters
3:38 Envelopes
4:11 Low-frequency oscillators (LFOs)
4:40 Control routings
4:46 EQ and effects
4:52 Re-created sound: First draft
5:32 The notes in the chord
6:12 Back to the drawing board: Another attempt
6:20 Adjustments to the EQ, oscillators, and filters
6:46 Re-created sound: Second draft
7:00 Re-created sound: Third and final (for now) draft
7:18 Conclusion
The process of trying to re-create the PS2 startup sound (spoiler: it's not as easy as one would think): youtube.com/watch?v=HGMlDEIAN4w
Brian Schmidt, the creator of the original XBox startup sound: en.wikipedia.org/wiki/Brian_L._Schmidt
His article explaining what he did to create the startup sound:
gamasutra.com/blogs/BrianSchmidt/20111117/90625/Designing_the_Boot_Sound_for_the_Original_Xbox.php
00:00 Introduction
00:15 Release date and competing consoles
00:42 Sales
00:55 Operating system
01:05 Some popular games for the system
01:15 Technical specifications
02:39 The BIOS firmware
03:27 Brian Schmidt, the original creator
03:55 Overview on how the sound is generated
05:02 Details of the startup sequence
05:26 Note about the boot animation remake
05:36 Randomness of the original startup animation
05:48 Breakdown of the startup sound elements
06:35 Comment on the efficiency of the boot sequence
06:56 Re-creating the startup sound for analysis
10:03 Comparison of re-created sound and original
10:28 Getting ahead of the nitpicks on the re-creation
10:41 Recap of the melody notes at the end of the startup
10:55 The 3D model used for the boot animation remake
11:40 Conclusion
===============================================
ATTRIBUTIONS:
XBox console photos: By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=11333075
Brian Schmidt photo: By Bschmidt1962 - Own work, CC BY-SA 4.0, commons.wikimedia.org/w/index.php?curid=81593723
00:00 Introduction
00:12 Release dates
00:38 Some noteable games for the Saturn
00:44 About the 32X release
01:21 Technical specifications
03:22 Regarding the Saturn's complex hardware
04:02 Extracting the startup sounds from the BIOS firmware
04:28 The startup sound audio format
04:49 The three startup sequences
05:11 About the different startups
05:23 All of the startup sounds (for each BIOS revision)
07:23 The main notes / chords of the startups
09:02 Sales and discontinuation
09:20 The cancellation of Sonic Extreme
09:50 The Saturn's complicated hardware: An Achille's heel
10:00 My Sega CD side story (going off on a tangent)
11:19 Conclusion
=================================
Sources:
en.wikipedia.org/wiki/Sega_Saturn
segaretro.org/Sega_Saturn/Hardware_comparison
=================================
Attributions:
Voice-over talent for the Yu Suzuki Quote: By Takuya0317, fiverr.com/takuya0317
Sega Saturn Console Photo (Black): By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=17351664
Sega Saturn Console Photo (White): By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=17143972
Sega Saturn First Model Photo: By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=17355971
Hitachi SH-2 Chip Photo: By Yaca2671 撮影 - Own work, CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=1193108
Saturn Sound Processor Photo: CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=1191742
Motorola 68EC000 Photo: By Konstantin Lanzet - CPU collection, CC BY 3.0, commons.wikimedia.org/w/index.php?curid=8041341
Video Display Processor Photo 1: CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=1557870
Video Display Processor Photo 2: By No machine-readable author provided. Yaca2671 assumed (based on copyright claims). - No machine-readable source provided. Own work assumed (based on copyright claims)., CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=1208003
Sega Saturn Motherboard Photo: By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=12308683
Sega 32X Photo: By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=14234310
Sega CD Photo: By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=14400186
Dreamcast Photo: By Evan-Amos - Own work, CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=20590003
Mega Drive Photo: By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=17288445
Nintendo 64 Photo: By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=36531250
Sega Saturn Logos: By Source, Fair use, en.wikipedia.org/w/index.php?curid=20723654 and en.wikipedia.org/w/index.php?curid=32567481
Yu Suzuki Photo: By Yu Suzuki - Game Developers Conference 2011 - Day 3 (2).jpg: Official GDCderivative work: Masem - This file was derived from: Yu Suzuki - Game Developers Conference 2011 - Day 3 (2).jpg, CC BY 2.0, commons.wikimedia.org/w/index.php?curid=14496549
"Make My Video" Box Art: By Source, Fair use, en.wikipedia.org/w/index.php?curid=22077151, en.wikipedia.org/w/index.php?curid=22077110, and en.wikipedia.org/w/index.php?curid=22077184
0:00 Introduction
0:43 About "Knight of Fire"
1:19 Extracting the samples from the music PSF
1:47 The samples
2:27 What the speech audio clip says
2:37 Where the speech audio clip originated
3:12 Who the voice in the audio clip is
3:21 The documentary "Listen to me Marlon"
3:40 What I used to think the speech audio said
3:50 Why was this audio used in the track? I don't know!
4:04 Conclusion
==========================================
"Listen to me Marlon" on IMDB: imdb.com/title/tt4145178
Audio clip by wzrd517: soundcloud.com/wzrd517/xenogears-knight-of-fire-voice-source
A brief overview is given for the Gamecube, followed by an in-depth look at the startup sound(s) and other audio found in the BIOS firmware.
Special thanks to my brother, Dan McQuinn, of Dan Eats and Drums! He supplied footage of his Gamecube and appeared in the video. Please subscribe to his channel: youtube.com/channel/UCIqs2JYhyPc4f52qh3dKrJw
NOTE: I am aware of some very minor issues with the audio during the listing of the notes in the Xylophone part. It was not apparent during editing. The word "six" sounds odd in a couple places there.
Additionally, the different microphones used all have different EQ. I tried to compensate for this the best I could in post-production.
0:00 Introduction
0:24 History and sales
0:45 Popular games for the system
0:58 Technical specifications and features
2:32 Examining the BIOS firmware
2:56 The startup sound audio data
3:39 Breakdown and replication of the startup sound
5:36 The other sounds in the BIOS
6:21 Secret alternative startup sounds
6:44 The menu background music
7:02 Conclusion
==========================================
Attributions:
Nintendont project: github.com/FIX94/Nintendont
Very helpful reverse engineering thread on GC Forever's forums: gc-forever.com/forums/viewtopic.php?t=3526
Gamecube disc: http://de.wikipedia.org/wiki/Benutzer:Pascal_Giessler, CC BY-SA 3.0 http://creativecommons.org/licenses/by-sa/3.0, via Wikimedia Commons
ATI Flipper GPU: User:ZyMOS, CC BY-SA 4.0 creativecommons.org/licenses/by-sa/4.0, via Wikimedia Commons
GEKKO CPU: Baz1521, CC BY-SA 3.0 http://creativecommons.org/licenses/by-sa/3.0, via Wikimedia Commons
A few notes:
1) The startup animations shown in this video are re-creations I made in Adobe After Effects. I was not able to get good video captures and opted for higher image quality at the expense of low accuracy. Although I was able to identify the files used to generate the startup animation, there was no way to play them using an emulator.
2) The re-creation of the startup sound in this video is only an approximation and is not intended to be an exact duplication of the original audio from any version of the console. Synthesizers can only approximate a live orchestra to a certain extent and it would take an ear far better than mine to figure out every nuance to replicate the audio perfectly.
0:00 Introduction
0:21 Release date, price, and features of the PS3
1:05 Technical specifications
2:00 A note about the PS3's aesthetics
2:12 The startup sound
2:45 Extracting the startup audio from the console's software
3:52 The startup animation breakdown
4:10 Technical details regarding the startup audio
4:59 Notes about the startup audio's content
6:00 Remake attempt on the startup audio
6:37 Why I never owned a PS3
7:02 Conclusion
=================================================
Attributions:
35mm film with AC3 Audio: By Rotareneg - en:Image:35mm_film_audio_macro.jpg, CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=1210853
PS3 Motherboard: By Voodooo83 - Own work, CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=18267228
PS3 Rear Panel: By Evan-Amos - Own work, Public Domain, commons.wikimedia.org/w/index.php?curid=11571651
RSX Chip: By Voodooo83 - Own work, CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=18267356
Reddit "Shower Thoughts" on PS3 startup: reddit.com/r/Showerthoughts/comments/6iyq3w/the_startup_sound_for_the_ps3_is_an_orchestra
Orchestra photo courtesty of PXfuel pxfuel.com
The previous video: youtube.com/watch?v=4Sl5zH4Fyxk
It's a short video but if you're in a hurry:
0:00 Introduction
0:25 The mistake (only 6 notes)
0:45 Comparison (original and then mine)
1:07 The correction (the full 9 notes)
1:44 Venting frustration
2:02 The revised version of the re-creation
2:16 Conclusion
The correct notes in the Dreamcast startup's melody are:
G#3, D7, E5, B6, B3, B5, E4, E6, and Db7.
There will always be something wrong in every video I make. Corrections will be issued if time allows; otherwise, corrections will be posted in the video descriptions.
=================================================
ATTRIBUTIONS:
Dreamcast photo: By Asim Saleem (Asim18) - Own work, CC BY 3.0, commons.wikimedia.org/w/index.php?curid=8782822
NOTE: There is an addendum video with a correction to the re-construction part: youtube.com/watch?v=p9qDXKFgkNc
CORRECTION: In the script for this video, the CPU / GPU specs read: "32-bit, 200 MHz RISC CPU, 128-bit 100 MHz GPU". I am not sure how or why the "(ARM)" text was added in the video but it's incorrect.
0:00 Introduction
0:36 Technical overview
2:20 Examining the BIOS
2:56 The startup audio in the BIOS
4:58 The BIOS software
5:30 Re-creating the startup sound
10:48 The story of the Dreamcast and Sega
12:00 Conclusion
=================================================
ATTRIBUTIONS:
Dreamcast photo: By Asim Saleem (Asim18) - Own work, CC BY 3.0, commons.wikimedia.org/w/index.php?curid=8782822
NOTE: Some people have said that the eject button LED is blue, not violet. Let's just say it's blue. It looks blue-violet to me.
One of the major points of interest covered in this video is how piano keys are proportioned. It might be useful information for other projects.
The background music: soundcloud.com/nitrocosm/piano-droppin-vibe-extended
Get a high quality print of this model: deviantart.com/print/view/863741346
How about this design on a t-shirt, coffee mug, mouse pad, and a bunch of other stuff? cafepress.com/nitrocosm/17218130
0:00 Introduction
0:21 Taking measurements of the console and keyboard overview
0:38 Measuring the PS2 console
0:51 The dimensions of the PS2 according to my measurements
1:02 The dimensions of the PS2 according to official specs
1:20 Modeling the basic shape of the console
1:50 Modeling the disc tray front
2:11 Controller and memory card ports
3:24 Power and eject buttons
3:41 Cleaning up edges on the lower front of the console
3:55 Front air vents
4:38 USB and IEEE 1394 (iLink / Firewire) ports area
5:09 Front Sony logo
5:25 Setting up console chassis material (color)
5:36 IEEE 1394 plug
5:56 Power switch and power connector
6:15 Power connector pins
6:39 Rear fan vents
7:08 Modeling the cooling fan
7:38 Placing the fan inside the console
7:40 Animating the fan spinning
7:55 Rubber feet
8:30 Adjusting material for the front Sony logo
8:40 Correcting unintentional animation on rubber feet
8:50 PS2 top logo (lots of problems!)
9:32 Front power and eject button LEDs
9:45 Rear A/V and optical audio ports
10:07 Expansion port door
10:22 The finished regular PS2 model
10:27 Modifying the top of the console for the keyboard
10:32 Adding some bevels and fixing geometry gaps on the back
10:45 Sizing up the keyboard section
10:48 Modeling the keyboard section
10:53 How to model a piano keyboard
11:07 How to proportion the keys on a piano keyboard
11:45 Finishing the piano keyboard
12:07 Placing the keyboard on the model
12:12 Finishing touches
12:32 The finished model and animation
12:41 Conclusion
This was much harder than I thought it would be. I finally throw in the towel and decide to move on.
The original composition and sound samples were created by Takafumi Fujisawa.
NOTE: The audio samples for the BIOS are easy to extract from the BIOS file using a program called "PSound": http://snailrush.online.fr/ I cannot redistribute the copyrighted BIOS file or the samples contained within it.
This is my final video in the Playstation startup series. Stay tuned for new projects!
0:00 Introduction
1:00 The revised project, still with imperfections
6:07 Conclusion
The results are lackluster, to say the least. I get little more than a lot of static and a vague shape in the corner of the video but the decoding process is successful even if the video signal had degraded beyond recognition.
(I know that model of the PXL-2000 isn't terribly accurate. It was slapped together in Sketchup in about 10 minutes)
0:00 Introduction
0:15 Brief technical overview of the PXL-2000
1:27 The tale of the tape (how it was digitized)
2:11 What the PXL-2000 tape video signal sounds like
3:22 Technical analysis of the PXL-2000 video signal
4:42 Mentioning the PHP-based decoder script I made
5:30 The results of the decoding attempt
6:16 Eyeball story
7:06 So, what's on the tape?
7:13 Discussing the reverse process to re-create the eyeball
7:18 The re-created eyeball video (from memory)
7:37 Demonstration of the software-generated PXL-2000 video signal
7:59 Why the tape's video signal was so unrecognizable
8:25 Conclusion
The PHP code used to perform the conversion: github.com/TroyMcQuinn/pxl2000-converter
This is a remix of the Playstation 1 and 2 startup sounds made using the samples extracted from the BIOS software of both consoles.
More of my music is available here:
Bandcamp: nitrocosm.bandcamp.com
Soundcloud: http://soundcloud.com/nitrocosm
Do you enjoy the PS2 startup's sound of a piano being dropped from four stories? T-shirts and hoodies to commemorate the RELAXING piano-smashing sound: cafepress.com/nitrocosm/17214817