Vulkanised 2024: Building Game Engines for the Next Generation of Creators - Sceneri Case Study @Vulkan
Vulkanised 2024: Building Game Engines for the Next Generation of Creators - Sceneri Case Study  @Vulkan
Uploaded February 2024 | Updated September 2026, 2 weeks ago
Speakers: Francesco Carucci, Samsung and Filip Lundgren, Sceneri
This talk was presented at Vulkanised 2024 which took place on Feb 5-7 in Sunnyvale, California, USA. Vulkanised is organized by the Khronos Group and is the largest event dedicated to 3D developers using the Vulkan API, and provides a unique opportunity to bring the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem.

+ Speaker Slides: vulkan.org/events/vulkanised-2024#agenda
+ Vulkanised 2024 event page: khr.io/12w
+ Subscribe to the Vulkan Newsletter: khr.io/newsletter
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Vulkanised 2024: Building Game Engines for the Next Generation of Creators - Sceneri Case Study

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