Vulkanised 2025: Compute Shaders in Astronomy: Vulkan for Gravitational Waves - Patrick Clearwater @Vulkan
Vulkanised 2025: Compute Shaders in Astronomy: Vulkan for Gravitational Waves - Patrick Clearwater  @Vulkan
Uploaded February 2025 | Updated September 2026, 2 weeks ago
This talk was presented at Vulkanised 2025 which took place on Feb 11-13 in Cambridge, UK. Vulkanised is organized by the Khronos Group and is the largest event dedicated to 3D developers using the Vulkan API, and provides a unique opportunity to bring the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem.

* Speaker Slides: khr.io/vulkanised-2025
* Vulkanised 2025 event page: khr.io/vulkanised-2025
* Subscribe to the Vulkan Newsletter: khr.io/newsletter
Vulkanised 2025: Compute Shaders in Astronomy: Vulkan for Gravitational Waves - Patrick ClearwaterVulkanised 2026: Vulkan at the Speed of Light - Benchmarking & Auto-Tuning TacticsVulkanised 2024: Mastering Chaos: Navigating Vulkan Synchronization on O3DE - Akio Gaule
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Vulkanised 2025: Compute Shaders in Astronomy: Vulkan for Gravitational Waves - Patrick Clearwater

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