Uploaded January 2013 | Updated September 2026, 1 day ago
This Video talks about using Quadspinners MDK 1.1 in procedural terrains instead of just as a bump or displacement on objects. I've put a few things for people new to Vue.. but I expect this will be most useful to intermediate users ..If you're not aware of the MDK set, go to the quadspinner store, it's really reasonably priced.. just a few dollars for some really great tools. Besides the element of the use of the MDK I talk about about the rocky mountain fractal a little to get a good base, and blending of multiple fractal nodes using the blender. I also run though a solution to a "bug" when pressing undo in the node editor. Hope you enjoy
Just a side note.. this was done at work and so there are some pauses where people came in to ask questions. but I think it's barely noticable :)
This Video talks about using Quadspinners MDK 1.1 in procedural terrains instead of just as a bump or displacement on objects. I've put a few things for people new to Vue.. but I expect this will be most useful to intermediate users ..If you're not aware of the MDK set, go to the quadspinner store, it's really reasonably priced.. just a few dollars for some really great tools. Besides the element of the use of the MDK I talk about about the rocky mountain fractal a little to get a good base, and blending of multiple fractal nodes using the blender. I also run though a solution to a "bug" when pressing undo in the node editor. Hope you enjoy
Just a side note.. this was done at work and so there are some pauses where people came in to ask questions. but I think it's barely noticable :)










