VRY104: V-Ray Foundamentals, Part 2 @fxguide
VRY104: V-Ray Foundamentals, Part 2  @fxguide
Uploaded May 2024 | Updated September 2026, 2 weeks ago
This course is the second part of our new V-Ray series, focusing on essential topics such as shaders and textures. In this course, you will first become familiar with the functionality of Hypershade in Maya. Then, you will dive deep into the primary V-Ray shader, VRayMtl, covering crucial aspects like diffuse color, reflection, refraction, coat, subsurface scattering, and more.

Following this course, you will learn how to use nodes, combine them, load textures inside V-Ray for Maya, and create more complex shading networks using nodes such as color correction, bump, displacement, layered textures, and others. After mastering these concepts, we will create a highly realistic project to simulate lifelike materials.

Finally, the course addresses the Image Sampler and color mapping in V-Ray, enabling us to complete the project that was set up with lights, cameras, clouds, and more in VRY103.

This and over 300 other courses are available as part of a monthly membership at fxphd.com starting at $79/month. Visit fxphd.com/memberships for more details.
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VRY104: V-Ray Foundamentals, Part 2

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