Uploaded October 2023 | Updated September 2026, 2 weeks ago
00:00 B172
01:13 B173
01:28 Another human?
04:05 B174
05:18 B175
05:49 B176
07:07 B177
07:36 B178
08:06 B179
08:31 B180
08:55 B181
09:47 B182
10:12 B183
10:45 B184
11:08 B185
11:38 B186
12:05 B187
12:36 B188
13:05 B189
14:12 B190
14:32 B191
15:14 B192...
16:32 Nap time!
18:52 Drifted off...
19:58 Heart-to-heart
22:20 Nap time again
22:40 B193
23:07 B194
23:29 B195
23:42 B196 and Ending
Okay that should be enough blocking for commentary - should go without saying, there's Lv2 Spoilers for Void Stranger ahead! You have been lightly warned!
Anyhow... This is a video of Void Stranger, a recent release from System Erasure. Their previous game, Zer0Ranger, is lauded and criticized for its approach to shmup gameplay, (though I cannot speak on the game's content from personal experience) and Void Stranger keeps this going, not allowing a genre-shift from "vertical-scrolling score-shooter" to "tile-grabbing sokoban" slow their roll. If you can handle its eccentricities and occasionally-abrasive game design (eg "how much sokoban is too much", "isn't this first part just the plot of Berserk", or "where is my Undo button"), then this is easily worth looking into. Though if you wanna look into this game without spoilers? It goes without saying you should stop watching now 😉
This video specifically shows part of a playthrough of Void Stranger's second playable character, Lillie, going through the floors of some kinda Hell because a demon spooked 'em into a pit. Rather rude, really. We're going through most of the 7th set of floors in the game, which is somewhat tough for Gray with the introduction of the lightning statues, but is tortuous for the modern-era character as everything is far more finely tuned... for an unburdened player, at the least. The collection of burdens (the Void Wings and Void Sword in particular) makes her trek through the depths less horrid, but this set of floors introduces an NPC to save: Ninnie.
Void Stranger brings some characters in from time to time that the player can opt to save or kill - some of 'em are simple enough to help out (keep enemies at bay, make a path to the exit, and listen to their plight), but others are a bit tougher, requiring a chase scene or even taking a death to get them down the stairs. Ninnie might not be quite as nebulous to save as a sulking teenager who refuses your help, but she's easily the toughest to save on a gameplay level - if you choose to help her, you'll need to make her a path to the exit, where on using the stairs, she'll have tailed you through to the next floor. With burdens, this is a tough challenge, but fairly manageable as some of the nastier tricks'n'traps can be skipped. The goal is to lead her through 19 levels without leaving her behind or killing her (accidentally or otherwise)
The reward for bringing her along is a decent amount of chatter between the two, as well as the 16 lives (here in the form of locusts) she hands over at the start for bringing her along. There's also the lovely feeling one gets from helping out an ally in the depths when everything's looking grim.
(as for why not the first couple of floors? I started recording on B171 and wanted to get straight to the important stuff, which DOES include B172 given how it shows a statue mechanic for later...)
00:00 B172
01:13 B173
01:28 Another human?
04:05 B174
05:18 B175
05:49 B176
07:07 B177
07:36 B178
08:06 B179
08:31 B180
08:55 B181
09:47 B182
10:12 B183
10:45 B184
11:08 B185
11:38 B186
12:05 B187
12:36 B188
13:05 B189
14:12 B190
14:32 B191
15:14 B192...
16:32 Nap time!
18:52 Drifted off...
19:58 Heart-to-heart
22:20 Nap time again
22:40 B193
23:07 B194
23:29 B195
23:42 B196 and Ending
Okay that should be enough blocking for commentary - should go without saying, there's Lv2 Spoilers for Void Stranger ahead! You have been lightly warned!
Anyhow... This is a video of Void Stranger, a recent release from System Erasure. Their previous game, Zer0Ranger, is lauded and criticized for its approach to shmup gameplay, (though I cannot speak on the game's content from personal experience) and Void Stranger keeps this going, not allowing a genre-shift from "vertical-scrolling score-shooter" to "tile-grabbing sokoban" slow their roll. If you can handle its eccentricities and occasionally-abrasive game design (eg "how much sokoban is too much", "isn't this first part just the plot of Berserk", or "where is my Undo button"), then this is easily worth looking into. Though if you wanna look into this game without spoilers? It goes without saying you should stop watching now 😉
This video specifically shows part of a playthrough of Void Stranger's second playable character, Lillie, going through the floors of some kinda Hell because a demon spooked 'em into a pit. Rather rude, really. We're going through most of the 7th set of floors in the game, which is somewhat tough for Gray with the introduction of the lightning statues, but is tortuous for the modern-era character as everything is far more finely tuned... for an unburdened player, at the least. The collection of burdens (the Void Wings and Void Sword in particular) makes her trek through the depths less horrid, but this set of floors introduces an NPC to save: Ninnie.
Void Stranger brings some characters in from time to time that the player can opt to save or kill - some of 'em are simple enough to help out (keep enemies at bay, make a path to the exit, and listen to their plight), but others are a bit tougher, requiring a chase scene or even taking a death to get them down the stairs. Ninnie might not be quite as nebulous to save as a sulking teenager who refuses your help, but she's easily the toughest to save on a gameplay level - if you choose to help her, you'll need to make her a path to the exit, where on using the stairs, she'll have tailed you through to the next floor. With burdens, this is a tough challenge, but fairly manageable as some of the nastier tricks'n'traps can be skipped. The goal is to lead her through 19 levels without leaving her behind or killing her (accidentally or otherwise)
The reward for bringing her along is a decent amount of chatter between the two, as well as the 16 lives (here in the form of locusts) she hands over at the start for bringing her along. There's also the lovely feeling one gets from helping out an ally in the depths when everything's looking grim.
(as for why not the first couple of floors? I started recording on B171 and wanted to get straight to the important stuff, which DOES include B172 given how it shows a statue mechanic for later...)









![Celeste - 7C Golden Strawberry
[15/12/2022 EDIT: Seems Youtubes decided this stuff is popular enough that adverts need to be stapled to them. I do not monetise my videos, and have no control over adverts being placed on my videos as per Youtubes whims; I apologise to folks who are unable to circumvent these things for one reason or another. If you have a problem with this, my suggestion would involve getting that dang Golden berry yourself - I only expected to have to use this message for music vids but it turns out theyre on my gameplay vids too and this just feels frustrating to deal with.]
After the marathon of the A-side and the gauntlet of the B-side, the relatively leisurely stroll of the C-side is always a nice lil palate cleanser before moving on to the next stage. 7C is no different here - a half-hours worth of practice the night before to get the ol muscle memory back into shape, then a 13-minute recording on a calm Sunday afternoon to get the clear. And honestly, the best thing about this isnt that I can put the Summits B-side remix behind me (its nice, but its a lot of build-up for no payoff) - its the death counter at the end of the whole run. Ya cant beat that!
And with the main games stages done, its on to the bonus stages (of sorts) - the oppressive caverns leading to the Core of the Mountain... Celeste - 7C Golden Strawberry](https://i.ytimg.com/vi/YY-bUpO-Bk4/mqdefault.jpg)
![Terraria Extended - Moon Lord
[15/12/2022 EDIT: Seems Youtubes decided this stuff is popular enough that adverts need to be stapled to them. I do not monetise my videos, and have no control over adverts being placed on my videos as per Youtubes whims; I apologise to folks who are unable to circumvent these things for one reason or another. If you have a problem with this, my suggestion would involve buying the OST to properly listen to the music. I could make other suggestions, but theyd border on theft, and as such Im not going to do it.]
Beating up his cultists may have been a bad idea...
Trying to find extensions of this track was annoying, mainly because most of the popular ones got the loop wrong. Theres either an unnatural connection between the tracks, or the music has a noticeable skip as it loops. So I put some time aside and found what sounded like the natural way of looping the track. Turns out there IS a loop point, but the in-game loop is similarly unnatural (youre not gonna notice it over the gunfire, magic-blasting and screeching from the big baddie)
So here it is. The Moon Lord track extended to over 20 minutes for your listening pleasure. This goes without saying, but I own none of the content in this video:
- The music was created by Scott Lloyd Shelly and can be found here: http://re-logic.bandcamp.com/
- Whilst the picture in the video was originally drawn by Phantoon on Tumblr, and is used with their permission: http://phantoon.tumblr.com/post/136784757633/
...I highly recommend giving both these websites a look, as they both have some solid content on offer! Terraria Extended - Moon Lord](https://i.ytimg.com/vi/YrjnNhKNI5Y/mqdefault.jpg)