[VLDC15] SMTH SMTH GIRLYPOP - Blind Playthrough @Emerald_Shell
[VLDC15] SMTH SMTH GIRLYPOP - Blind Playthrough  @Emerald_Shell
Uploaded June 2026 | Updated September 2026, 2 weeks ago
Author: hairy

Okay, I kinda like the level name since it sounds pretty hilarious. This has challenged me a bit, but capes made it slightly easier and I managed to beat it without taking any damage at all. Not that it's a bad thing, though. While there are various setups involving timed platforms known from one of the vanilla Valley of Bowser levels, they could've been a little more varied. I'd experiment with adding some enemies or other hazards on your way in parts where you have to keep track of the timed platforms. Seriously, this is a pretty safe level to design, and I don't doubt you can improve. On my initial playthrough, I missed that P-switch only available when you fly up if you follow a big coin arrow, but it only unlocks a path to the bonus room (not shown on the video) with vanilla Switch Palace music and not much substance (only regular coins included here which seem useless as the baserom has already disabled life loss, and there are no Dragon Coins whatsoever in the whole stage). The time limit is little, but I made out of the level within it. However, I would've run out of time if I had entered the bonus room and explored it. I like how green in palette row 5 is replaced with light blue, which looks pretty, IMO. Not a fan of the rope foreground palette, though. Not that it looks like ice, but no outstandingly dark outline makes rope platforms look like background. A bunch of cutoffs here, but none is egregious. However, judges might notice at least one of these and whether that affects the level score or not, is any judge's call. Lovely music choice as well. Even though this Metallic Madness (Good Future) (JPN/PAL) port is old, it's among the best of its era.

In this series, I will be playing levels from SMW Central's Vanilla Level Design Contest 2026. All playthroughs of standard levels will stay blind, albeit their respective videos will be edited in case I feel a need to cut them. This means that I only play the levels for the first time while capturing footage. However, an exception will be made for kaizo entries. After I've played them blind first, I'll record their replays and only leave successful attempts.

Super Mario World belongs to Nintendo. I don't own the game itself nor do I monetize its contents. This video wasn't made for business anyway and its sole purpose is showoff and entertainment.
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Emerald Shell |

[VLDC15] SMTH SMTH GIRLYPOP - Blind Playthrough

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