Uploaded November 2024 | Updated September 2026, 2 weeks ago
Full level name: 10000 angels sing our songs! o' lord of stimulation, thy rat-human stamen yearns for thee crashing waves of fire, we ask your favor to explore the womb of the great minotaur, to placate the quaking desire of the worldly serpent, and to deprive thee soul of the distal god's touch! oh, how we ache for our fingers to be gracefully bare, to awake in sensual bliss, from beyond the door we find our utmost foul pleasures! (that's a mouthful ngl)
Author: idol & AmperSam
Place: 1st (standard)
Woah, this really felt like a single-level hack. This makes you think "how the hell was this not chocolate?". "10000 angels sing our songs! [...]" does it by stunning you with both visuals and mechanics. You have to light up four torches in order to make it possible to clear the level after entering the giant door. You don't only have a "go left" section, but also a climbing net maze. Both sections work differently depending on what switches you've pressed so far. Definitely one of my all-time favorites, not just in standard, because it uses vanilla mechanics to maximum.
In this series, I will be playing levels from SMW Central's Vanilla Level Design Contest 2024. All playthroughs of standard levels will stay blind, albeit their respective videos will be all edited. This means that I only play the levels for the first time while capturing footage. However, an exception will be made for kaizo entries. After I've played them blind first, I'll record their replays and only leave successful attempts.
Super Mario World belongs to Nintendo. I don't own the game itself nor do I monetize its contents. This video wasn't made for business anyway and its sole purpose is showoff and entertainment.
Full level name: 10000 angels sing our songs! o' lord of stimulation, thy rat-human stamen yearns for thee crashing waves of fire, we ask your favor to explore the womb of the great minotaur, to placate the quaking desire of the worldly serpent, and to deprive thee soul of the distal god's touch! oh, how we ache for our fingers to be gracefully bare, to awake in sensual bliss, from beyond the door we find our utmost foul pleasures! (that's a mouthful ngl)
Author: idol & AmperSam
Place: 1st (standard)
Woah, this really felt like a single-level hack. This makes you think "how the hell was this not chocolate?". "10000 angels sing our songs! [...]" does it by stunning you with both visuals and mechanics. You have to light up four torches in order to make it possible to clear the level after entering the giant door. You don't only have a "go left" section, but also a climbing net maze. Both sections work differently depending on what switches you've pressed so far. Definitely one of my all-time favorites, not just in standard, because it uses vanilla mechanics to maximum.
In this series, I will be playing levels from SMW Central's Vanilla Level Design Contest 2024. All playthroughs of standard levels will stay blind, albeit their respective videos will be all edited. This means that I only play the levels for the first time while capturing footage. However, an exception will be made for kaizo entries. After I've played them blind first, I'll record their replays and only leave successful attempts.
Super Mario World belongs to Nintendo. I don't own the game itself nor do I monetize its contents. This video wasn't made for business anyway and its sole purpose is showoff and entertainment.

![[VLDC14] Castle Peak, Alaska - Blind Playthrough
Author: Cote de Boeuf
Place: 14th (standard)
In this series, I will be playing levels from SMW Centrals Vanilla Level Design Contest 2024. All playthroughs of standard levels will stay blind, albeit their respective videos will be all edited. This means that I only play the levels for the first time while capturing footage. However, an exception will be made for kaizo entries. After Ive played them blind first, Ill record their replays and only leave successful attempts.
Super Mario World belongs to Nintendo. I dont own the game itself nor do I monetize its contents. This video wasnt made for business anyway and its sole purpose is showoff and entertainment. [VLDC14] Castle Peak, Alaska - Blind Playthrough](https://i.ytimg.com/vi/xvfKBselldU/mqdefault.jpg)
![[VLDC14] Urchin Harbor - Blind Playthrough
Author: Josuke Yoshikage
Place: 43rd (standard)
I recorded this video earlier than a few other levels, but thats because I didnt notice these before. That one death at the beginning was only for science.
In this series, I will be playing levels from SMW Centrals Vanilla Level Design Contest 2024. All playthroughs of standard levels will stay blind, albeit their respective videos will be all edited. This means that I only play the levels for the first time while capturing footage. However, an exception will be made for kaizo entries. After Ive played them blind first, Ill record their replays and only leave successful attempts.
Super Mario World belongs to Nintendo. I dont own the game itself nor do I monetize its contents. This video wasnt made for business anyway and its sole purpose is showoff and entertainment. [VLDC14] Urchin Harbor - Blind Playthrough](https://i.ytimg.com/vi/yWheVSbdGEU/mqdefault.jpg)
![[SPC700] Kirbys Dream Land - Boss Battle (KDL3 Style)
Download: https://www.smwcentral.net/?p=section&a=details&id=39738
Remake of another Dominator SMW port. Also, my first time using KDL3 samples. Based on King Dedede and Big Boss Battle. While the original song is simple, percussion was pretty tough, but I tried to be authentic. I dont know about this one, but you may enjoy it.
Image source: https://static.wikitide.net/kirbywiki/thumb/b/bf/Whispy_Woods_KMA_artwork.png/1200px-Whispy_Woods_KMA_artwork.png
Gameplay footage by Crazy Ghost: https://www.youtube.com/watch?v=bUX7sPiqvMM (Kirbys Dream Land (GB) - All Bosses - (No Damage))
SPC700 view inside Windows XP Professional (SP3) virtual machine (classic; no window gradient) recorded with OBS. [SPC700] Kirbys Dream Land - Boss Battle (KDL3 Style)](https://i.ytimg.com/vi/yyJPF1jtS3k/mqdefault.jpg)

