Uploaded March 2026 | Updated September 2026, 2 weeks ago
In this episode, Jase chats with Marios Michaelides, Engineering Director at Virtuos Labs, one of the largest co-developers in the world. Marios shares hard-won lessons from working across multiple AAA projects—and reveals how his team built tools to prevent the performance disasters that derail schedules and burn out developers.
Here's what you'll learn:
- Why co-developers are building more tools than ever before—and how proprietary-to-commercial engine migrations are driving this shift.
- How the painful cycle of performance optimization leads to crunch, overtime, and massive late-stage team scale-ups.
- How Virtuos Labs' Goliath dashboard integrates with Unreal Insights to surface performance trends across every build.
- When to prioritize performance (hint: not at the very start, but earlier than you think).
- Real horror stories: the million-triangle elevator button and other asset validation nightmares.
Why players are more performance-aware than ever—and what that means for your studio.
Timestamps:
00:01:42 Meet Virtuos Labs
00:04:41 Tool Stack and Frameworks
00:07:02 Tracking Work Across Partners
00:07:46 Generalists vs Specialists
00:08:59 Performance Pain Cycles
00:11:47 Asset Validation Horror Stories
00:14:20 Goliath Performance Dashboard
00:18:38 How the Tool Started
00:19:56 Reusable Tools and Industry Shifts
00:22:45 What Goliath Reveals Over Time
00:23:58 Responding to Regressions
00:25:18 Build Metrics Every Day
00:26:15 Optimize Versus Find Fun
00:27:52 Scaling Up With Guardrails
00:28:42 Asset Validation Pipelines
00:31:53 Dashboards and Tooling Roles
00:33:38 Budget Reality of Tools
00:35:41 Players Notice Performance
00:36:42 Advice from Co-Dev Lessons
00:38:57 Embrace Uncertainty and Iterate
00:40:21 Experimenting With New Tech
00:42:19 AI NPC Voice Interaction
00:45:10 Choosing the Right Approach
00:45:29 Closing Thanks and Wrap
Speakers:
Jase Lindgren, Sr. P4 User Advocate
Marios Michaelides, Engineering Services Lead at Virtuos Labs
Find Us Online:
Perforce.com
perforce.com/podcasts/p4/in-development
linkedin.com/company/perforce
In this episode, Jase chats with Marios Michaelides, Engineering Director at Virtuos Labs, one of the largest co-developers in the world. Marios shares hard-won lessons from working across multiple AAA projects—and reveals how his team built tools to prevent the performance disasters that derail schedules and burn out developers.
Here's what you'll learn:
- Why co-developers are building more tools than ever before—and how proprietary-to-commercial engine migrations are driving this shift.
- How the painful cycle of performance optimization leads to crunch, overtime, and massive late-stage team scale-ups.
- How Virtuos Labs' Goliath dashboard integrates with Unreal Insights to surface performance trends across every build.
- When to prioritize performance (hint: not at the very start, but earlier than you think).
- Real horror stories: the million-triangle elevator button and other asset validation nightmares.
Why players are more performance-aware than ever—and what that means for your studio.
Timestamps:
00:01:42 Meet Virtuos Labs
00:04:41 Tool Stack and Frameworks
00:07:02 Tracking Work Across Partners
00:07:46 Generalists vs Specialists
00:08:59 Performance Pain Cycles
00:11:47 Asset Validation Horror Stories
00:14:20 Goliath Performance Dashboard
00:18:38 How the Tool Started
00:19:56 Reusable Tools and Industry Shifts
00:22:45 What Goliath Reveals Over Time
00:23:58 Responding to Regressions
00:25:18 Build Metrics Every Day
00:26:15 Optimize Versus Find Fun
00:27:52 Scaling Up With Guardrails
00:28:42 Asset Validation Pipelines
00:31:53 Dashboards and Tooling Roles
00:33:38 Budget Reality of Tools
00:35:41 Players Notice Performance
00:36:42 Advice from Co-Dev Lessons
00:38:57 Embrace Uncertainty and Iterate
00:40:21 Experimenting With New Tech
00:42:19 AI NPC Voice Interaction
00:45:10 Choosing the Right Approach
00:45:29 Closing Thanks and Wrap
Speakers:
Jase Lindgren, Sr. P4 User Advocate
Marios Michaelides, Engineering Services Lead at Virtuos Labs
Find Us Online:
Perforce.com
perforce.com/podcasts/p4/in-development
linkedin.com/company/perforce


![From Chaos to Control: Building a Real-Time Animation Pipeline with Wyatt Ayars from Ozone
Building a production pipeline is challenging. Building one while producing a film is even harder.
In this episode, Jase Lindgren talks with Wyatt Ayars about Ozone Story Techs journey creating the interactive short film Like while simultaneously developing the tools behind it. Starting with a small team, shared file storage, and manual processes, the project eventually grew into a production pipeline built around Unreal Engine, ShotGrid, automation, and Perforce P4. Along the way, Wyatt shares practical lessons about scaling teams, simplifying artist workflows, and using AI as a force multiplier for technical development.
In this episode:
How Ozone used a film project to validate its rigging technology
The challenges of scaling production with Unreal Engine
Why version control became essential as the team grew
How AI accelerated pipeline development and automation
Lessons learned reducing technical overhead for artists
Career advice for technical artists, developers, and animators
Timestamps:
[00:00:00] Cold Open
[00:02:18] Project Origins
[00:03:29] Early Team Setup
[00:04:12] Ozone Rigging Explained
[00:05:00] Maya to Unreal Workflow
[00:06:07] Growing Pains Without Tools
[00:07:12] Version Control Conflicts
[00:10:34] ShotGrid and Perforce Shift
[00:13:39] LLMs for Pipeline Glue
[00:15:26] Automating Maya to Unreal
[00:20:08] Shot Publish Button
[00:22:41] Build Farm Round Trip
[00:23:57] Early Renders in Unreal
[00:24:47] Sequencing in Unreal
[00:25:58] Animator Submission Flow
[00:26:49] Common Pipeline Pitfalls
[00:28:08] Versioning vs Perforce
[00:34:13] Reducing Artist Clicks
[00:35:27] Embracing True Version Control
[00:37:01] References and Asset Drift
[00:39:27] Bespoke Pipelines and AI
[00:43:57] Future Bottlenecks in Rigging
[00:45:21] Lessons and Career Advice
[00:48:15] Wrap Up and Thanks From Chaos to Control: Building a Real-Time Animation Pipeline with Wyatt Ayars from Ozone](https://i.ytimg.com/vi/yBcMpjAQMyQ/mqdefault.jpg)




