@dk64abuttonchallenge86
  @dk64abuttonchallenge86
DK64 A Button Challenge | Vine Barrel - 0xA @dk64abuttonchallenge86 | Uploaded November 2017 | Updated October 2024, 1 hour ago.
I was not expecting this - for 3 years the dumb press in the vine barrel has been taunting us, and the solution is actually stupidly simple. If you can figure out the obscure button combination that lets you grab it.

Note that if you do not count the presses on the main menu, A must still be held to buy DK's gun (which is necessary to reach Galleon). So this doesn't allow things like 40BP in 0xA excluding the menu presses.

This is a save of 1 press over the previous video: youtube.com/watch?v=l9YApl1VJUk
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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.

For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.


Some tricks used here:

Lag boosting / Lag clipping: DK64 runs at a low FPS sometimes. To keep the game as smooth as possible, the developers sped up movement per frame when the frame rate drops to compensate. By maximizing lag (often through orange explosions), we can abuse this. Since Y-speed (height dimension) is unaffeced by lag, but XZ-speed is, increasing lag allows for further jumps. Also, the increased speed from lag can allow wall clips in any sufficiently laggable area.

Phasewalking: With an angle in the (150, 180) degree range (lower bound varies), leaving first person will give you the ability to pass through objects. Normally this ability is lost in 2 frames, but by continuously modifying the moving state by having a neutral stick every other frame we can walk forward with this ability. If done underwater, no special stick movement is needed; this variation is called "Swim Through Walls".
Vine Barrel - 0xADK Isles: 6 Lanky and Chunky GBs - 0xAAngry Aztec: Vulture Race GB and Diddys Medal - 0xAFungi Forest: Baboon Blast GB, DK Medal, Crown - 0xAFrantic Factory: Shooting Game GB/Fairy, Tinys Arcade GB and Medal - 0xAJungle Japes: 4 Tiny GBs and Medal - 0xAForest: Key 5, DK Blueprint, DK Mill GB (+ K Lumsy GB) - 0xAGloomy Galleon: Treasure Tower GBs - 0xAFrantic Factory: 3 Diddy GBs - 0xAAngry Aztec: Matching Game GB - 0xAIsles Low Fairy, TG Rainbow Coins, Enter Japes - 0xAChunky Slam X / Diddy Sunken Ship GBs - 0xA

Vine Barrel - 0xA @dk64abuttonchallenge86

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