@dk64abuttonchallenge86
  @dk64abuttonchallenge86
DK64 A Button Challenge | Frantic Factory: 3 Diddy GBs - 0xA @dk64abuttonchallenge86 | Uploaded October 2017 | Updated October 2024, 1 hour ago.
This was way harder than I gave it credit for, thanks to the "easier" way to get Diddy's production room GB. Block Tower and Beaver Bother will be in a separate video.
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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.

For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.


Some tricks used here:

Lag boosting / Lag clipping: DK64 runs at a low FPS sometimes. To keep the game as smooth as possible, the developers sped up movement per frame when the frame rate drops to compensate. By maximizing lag (often through orange explosions), we can abuse this. Since Y-speed (height dimension) is unaffeced by lag, but XZ-speed is, increasing lag allows for further jumps. Also, the increased speed from lag can allow wall clips in any sufficiently laggable area.

Phasewalking: With an angle in the (150, 180) degree range (lower bound varies), leaving first person will give you the ability to pass through objects. Normally this ability is lost in 2 frames, but by continuously modifying the moving state by having a neutral stick every other frame we can walk forward with this ability. If done underwater, no special stick movement is needed; this variation is called "Swim Through Walls".

Spawn Snag: You can grab "unspawned" GBs by being in the right area before they finish loading for the first time. Getting there is the hard part and requires some form of camera manipulation.
Frantic Factory: 3 Diddy GBs - 0xAAngry Aztec: Matching Game GB - 0xAIsles Low Fairy, TG Rainbow Coins, Enter Japes - 0xAChunky Slam X / Diddy Sunken Ship GBs - 0xAFrantic Factory: Batty Barrel Bandit GB - 0xAFrantic Factory: Reaching R&D Room, Number Game GB/Fairy - 0xA[OUTDATED] Crystal Caves: Lankys Igloo GB - 1xACrystal Caves: 4 Tiny GBs and Medal, Gorilla Gone GB - 0xAJungle Japes: 4 Diddy GBs and Medal - 0xA[OBSOLETE] DK Isles: Snides Room GB - 1xACreepy Castle: 3 DK GBs and Medal, Tree Fairy - 0xAJungle Japes: Chunkys GBs, Medal, Water Room Fairy - 0xA

Frantic Factory: 3 Diddy GBs - 0xA @dk64abuttonchallenge86

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