Uploaded February 2022 | Updated September 2026, 2 hours ago
Sorry for the re-upload, I uploaded the wrong file and didn't even notice it.
This was a fun map for double trappers. It wasn't absurdly hard but it did require making sure mines were in place beforehand, especially for the jetpack guys.
Originally (and in the vid I uploaded on accident) the strat I was using was extremely tight on mine management but it turns out Frost S2 shreds squishies
Unfortunately, I am gated out of CM due to my Frost not being Pot4. The Crossbowmen need to die to her S2 in one shot or else targeting priority messes everything up. And you need to do that because you need to conserve mines. There's a similar issue with VI-3 and her S1, where it leaves the puppets with a literal pixel of health.
23 Attack isn't a lot but between the multipliers and that she's already over DEF cap, so the attack boost is entirely extra damage, instead of being absorbed by enemy defense.
Also the stupid short I posted about the problem has nearly 100 views what the heck.
I stream around 2PM EST most weekdays, over on twitch.tv/feyglow
Song is Commander Yammark from Megaman X6
Sorry for the re-upload, I uploaded the wrong file and didn't even notice it.
This was a fun map for double trappers. It wasn't absurdly hard but it did require making sure mines were in place beforehand, especially for the jetpack guys.
Originally (and in the vid I uploaded on accident) the strat I was using was extremely tight on mine management but it turns out Frost S2 shreds squishies
Unfortunately, I am gated out of CM due to my Frost not being Pot4. The Crossbowmen need to die to her S2 in one shot or else targeting priority messes everything up. And you need to do that because you need to conserve mines. There's a similar issue with VI-3 and her S1, where it leaves the puppets with a literal pixel of health.
23 Attack isn't a lot but between the multipliers and that she's already over DEF cap, so the attack boost is entirely extra damage, instead of being absorbed by enemy defense.
Also the stupid short I posted about the problem has nearly 100 views what the heck.
I stream around 2PM EST most weekdays, over on twitch.tv/feyglow
Song is Commander Yammark from Megaman X6




![No 6 star RNGknights | 7 ops | No Handy | SN-10 | Stun Fried Fish [Arknights]
The fact that you can do blue box gaming to keep remains separated has introduced some extremely dangerous potential optimizations.
The Clowns in question and their big rubber clown noses (the RNG in their kit):
Lappland S1, Mayer S1: Dodge
Waai Fu, Gummy: Crits
Purestream S2: random targeting
Click S2: Random chance to stun
Kjera S2: Random chance to freeze
I stream at https://www.twitch.tv/feyglow
Music used:
Kaleidoscopic Core - Xenoblade 3 No 6 star RNGknights | 7 ops | No Handy | SN-10 | Stun Fried Fish [Arknights]](https://i.ytimg.com/vi/37ElxhmviMk/mqdefault.jpg)

![[Arknights gameplay] LE-EX-8 CM | Clutterknights
This was a messy clear. Theres a lot going on and we just dont have enough reliable blockers for this stage, especially when the boss keeps stunning them.
Silence has been the MVP of the whole event tbh, her drone worked overtime on every stage.
Clutterknights Rules:
- Unit must summon an object to another tile (i.e. not Surtr)
- The summon must take up a tile (i.e. not Saileach)
- The summon must not take up a deployment slot (i.e. not Kaltsit)
- If the summon is tied to a skill the unit has to use that skill specifically (i.e. Beeswax S2)
- Summoner supporters with the SUM-X module are still banned (i.e. no Scene + module)
Music: Rumbling of the Earth - Baten Kaitos: Origins [Arknights gameplay] LE-EX-8 CM | Clutterknights](https://i.ytimg.com/vi/3zTr8poTEbw/mqdefault.jpg)



