VI-2 Trappers Only - 2 Ops @feyglow
VI-2 Trappers Only - 2 Ops  @feyglow
Uploaded February 2022 | Updated September 2026, 2 hours ago
Sorry for the re-upload, I uploaded the wrong file and didn't even notice it.

This was a fun map for double trappers. It wasn't absurdly hard but it did require making sure mines were in place beforehand, especially for the jetpack guys.

Originally (and in the vid I uploaded on accident) the strat I was using was extremely tight on mine management but it turns out Frost S2 shreds squishies

Unfortunately, I am gated out of CM due to my Frost not being Pot4. The Crossbowmen need to die to her S2 in one shot or else targeting priority messes everything up. And you need to do that because you need to conserve mines. There's a similar issue with VI-3 and her S1, where it leaves the puppets with a literal pixel of health.

23 Attack isn't a lot but between the multipliers and that she's already over DEF cap, so the attack boost is entirely extra damage, instead of being absorbed by enemy defense.

Also the stupid short I posted about the problem has nearly 100 views what the heck.

I stream around 2PM EST most weekdays, over on twitch.tv/feyglow

Song is Commander Yammark from Megaman X6
VI-2 Trappers Only - 2 OpsSleepy FireballsNo 6 star RNGknights | 10-17 Adverse | Gambling with my Man Fred | Arknights gameplayLin barely made this clear possible | Zalak BI-EX-8 CM (notes in captions)9-17 Challenge Mode with the Clutter Crew | ArknightsNo 6 star RNGknights | 7 ops | No Handy | SN-10 | Stun Fried Fish [Arknights]The backup Safety Cephalopod[Arknights gameplay] LE-EX-8 CM | ClutterknightsH12-4 at home | TN-2 Spectacular | Zalak 6 OpsXtreme Flametail Gaming | WD-EX-8 | Zalaknights (pre-Dorothy)Pile on the Tile | H9-3 | Clutter Crew | ArknightsThe last HP is the only one that matters | Zalak CC12 Risk 19 | Week 1 (Arknights Gameplay)
FeyGlow |

VI-2 Trappers Only - 2 Ops

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