Uploaded November 2021 | Updated September 2026, 2 weeks ago
Objective: All enemy units defeated
Turn count: 3
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Procurement Shop
- Gallian-A-1
- Grenade-5
- Field Suit ND-4
- General Scope
- Lancaar-5
- Light Tank B-1
- Light APC-4
- Std. Turret-4
- Gatling Turret 1-2 to 1-4
- Machine Gun Turret 2-1 & 2-2
- Flame MG T1-1
- Side Armor
- Fuel Tank
Equipment List
- Cedric: Generic Scope, ZM-MP
- Annika: Self-Defense Knife
- Alphons: Varrot's Specs, ZMXKar
- Riela: Bronze Bullet, ZMKar
- Imca: Darcsen Ribbon
- Shin: Charm of Movement
Light Tank B-1
- Constructor Arm
The original plan for this map was a fairly lenient 3 turn but a lot of factors went wrong so I had to use up all my CP (the original plan was to cap all the bases by turn 2; it would have worked out if I did not bother fighting that crouched sniper) although it worked out in my favour since I could give more exp to Leila. This map introduces enemies moving first so unfortunately Julianna will always get downed since she’s forced deployed. Because enemies move first, you have to end the map on player phase since going to enemy phase adds a turn. Gusurg aims for the rear of enemies due to Idealist having a chance of proccing. Don't know how Alphons didn't take counter damage but he was planned to kill the enemy gunner originally. I am also unsure why Lelia didn't attack more enemies on turn 2 EP since that led to a wasted CP to kill the Shocktrooper and Gunner left alive. Otherwise, a pretty solid map since Riela reaches Scout Elite just in time for the next map.
Objective: All enemy units defeated
Turn count: 3
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Procurement Shop
- Gallian-A-1
- Grenade-5
- Field Suit ND-4
- General Scope
- Lancaar-5
- Light Tank B-1
- Light APC-4
- Std. Turret-4
- Gatling Turret 1-2 to 1-4
- Machine Gun Turret 2-1 & 2-2
- Flame MG T1-1
- Side Armor
- Fuel Tank
Equipment List
- Cedric: Generic Scope, ZM-MP
- Annika: Self-Defense Knife
- Alphons: Varrot's Specs, ZMXKar
- Riela: Bronze Bullet, ZMKar
- Imca: Darcsen Ribbon
- Shin: Charm of Movement
Light Tank B-1
- Constructor Arm
The original plan for this map was a fairly lenient 3 turn but a lot of factors went wrong so I had to use up all my CP (the original plan was to cap all the bases by turn 2; it would have worked out if I did not bother fighting that crouched sniper) although it worked out in my favour since I could give more exp to Leila. This map introduces enemies moving first so unfortunately Julianna will always get downed since she’s forced deployed. Because enemies move first, you have to end the map on player phase since going to enemy phase adds a turn. Gusurg aims for the rear of enemies due to Idealist having a chance of proccing. Don't know how Alphons didn't take counter damage but he was planned to kill the enemy gunner originally. I am also unsure why Lelia didn't attack more enemies on turn 2 EP since that led to a wasted CP to kill the Shocktrooper and Gunner left alive. Otherwise, a pretty solid map since Riela reaches Scout Elite just in time for the next map.










