Uploaded December 2021 | Updated September 2026, 2 weeks ago
Objective: Defeat Gusurg & Lydia
Turn count: 2
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Training Grounds
- Level 16 Durability
- Level 12 Evasion
- Level 7 vsArmor
Procurement Shop
- Gallian-9
- Gallian-A-5
- Grenade-9
- Field Suit ND-8
- Lancaar-9
- Lancaar-S-6
- Warpick-9
- GSR-6 & GSR-7
- GSR-S-5
- GSR-A-4
- Brondel-S-1
- Cival-4
- Light APC-5 to Light APC-7
- Sterilization Equipment
Equipment List
- Alphons: Armored Flak Jacket
- Imca: Charm of Movement
- Shin: Bronze Bullet, Gallian-R
- Riela: Silver Bullet
- Annika: Key of Luck
- Zahar: Key of Fortune
- Serge: Elite Amulet, Gautt-R
Light Tank B-3
- Detox Unit
- Front Armor
This is a very RNG heavy map due to the mortar that can be removed by clearing another map which I recommend doing for a casual run. The mortar does pretty consistent damage that can add up quite quickly and can push units back but can also be helpful by pushing units forward (like Imca who needs to be boosted this way to reach the flag in A3 in 2 CP). The toxic gas also doesn’t help as it deals consistent damage. However, this take had pretty good RNG so that I can kill 2 Heavy Tanks instead of just 1 although in hindsight I could save an extra CP if I gave Serge an anti-armor accessory. A Shocktrooper will always go down in A1 if nothing is done about the artillery and sniper but they need to be there to stop a scout from capping your base flag. To kill the bosses, I use a Sniper Veteran, Serge, with the Gautt-R (gotten from killing the ace last map) and a tank.
Objective: Defeat Gusurg & Lydia
Turn count: 2
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Training Grounds
- Level 16 Durability
- Level 12 Evasion
- Level 7 vsArmor
Procurement Shop
- Gallian-9
- Gallian-A-5
- Grenade-9
- Field Suit ND-8
- Lancaar-9
- Lancaar-S-6
- Warpick-9
- GSR-6 & GSR-7
- GSR-S-5
- GSR-A-4
- Brondel-S-1
- Cival-4
- Light APC-5 to Light APC-7
- Sterilization Equipment
Equipment List
- Alphons: Armored Flak Jacket
- Imca: Charm of Movement
- Shin: Bronze Bullet, Gallian-R
- Riela: Silver Bullet
- Annika: Key of Luck
- Zahar: Key of Fortune
- Serge: Elite Amulet, Gautt-R
Light Tank B-3
- Detox Unit
- Front Armor
This is a very RNG heavy map due to the mortar that can be removed by clearing another map which I recommend doing for a casual run. The mortar does pretty consistent damage that can add up quite quickly and can push units back but can also be helpful by pushing units forward (like Imca who needs to be boosted this way to reach the flag in A3 in 2 CP). The toxic gas also doesn’t help as it deals consistent damage. However, this take had pretty good RNG so that I can kill 2 Heavy Tanks instead of just 1 although in hindsight I could save an extra CP if I gave Serge an anti-armor accessory. A Shocktrooper will always go down in A1 if nothing is done about the artillery and sniper but they need to be there to stop a scout from capping your base flag. To kill the bosses, I use a Sniper Veteran, Serge, with the Gautt-R (gotten from killing the ace last map) and a tank.










