Uploaded November 2021 | Updated September 2026, 2 weeks ago
Objective: Defend the base for 5 turns or all enemy units defeated
Turn count: 3 (57 total)
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Equipment List
- Kurt: Generic Scope
- Leila: Self-Defense Knife, ZM-MPX
- Giulio: Charm of Vigor
- Riela: Varrot’s Specs, ZMXKar
- Alphons: Medium Med. Pouch, ZMKar
- Imca: Bronze Bullet
- Margit: Charm of Movement
- Gloria: Soldier Amulet
Another defend map with enemies attacking first which means that the map has to be cleared on PP and is very difficult to clear in low turns. Compared to the last map, enemies don’t have as much HP and there isn’t a hard boss like Zig to kill but at the same time you only have 1 SP and you can’t customize your tank as it is pre-set. There is also a lot of enemy spawns so all the camps have to be taken by turn 2. Baldren takes out the only enemy on EP but gets knocked down from the sniper which is unavoidable. On the first turn, we want to rout the right side of area 5 so that we can take the enemy camp that leads to area 4. The Narcissus kills the sniper and withdraws from area 5, this is to ensure that it can be used later in the map and it doesn’t waste 1 CP to retreat it. Riela takes the open path to take the camp instead of the infantry pathways due to there being a mine there. The Narcissus then deploys in area 4 to kill the enemy tank as no lancer can get behind it without a high chance of getting knocked down and it prevents most infantry from running towards the next camp. On the next EP, Leila gets downed but the tank also does a lot of damage to the fencer which will allow it to be killed on the next PP despite crouching. The only Open Fire is used this turn in area 4 to wipe out a majority of the enemy units; I got lucky and it also killed the shocktrooper although it was not required. Imca has the Bronze Bullet equipped which lets her 1HKO the shocktroopers crouching behind sandbags. Otherwise, the rest of the map is self-explanatory, pretty much everything went right so there was still 3 CP remaining. Leila gets to Shocktrooper Veteran which will be useful starting next chapter when she will usually be the 2nd leader assigned.
Objective: Defend the base for 5 turns or all enemy units defeated
Turn count: 3 (57 total)
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Equipment List
- Kurt: Generic Scope
- Leila: Self-Defense Knife, ZM-MPX
- Giulio: Charm of Vigor
- Riela: Varrot’s Specs, ZMXKar
- Alphons: Medium Med. Pouch, ZMKar
- Imca: Bronze Bullet
- Margit: Charm of Movement
- Gloria: Soldier Amulet
Another defend map with enemies attacking first which means that the map has to be cleared on PP and is very difficult to clear in low turns. Compared to the last map, enemies don’t have as much HP and there isn’t a hard boss like Zig to kill but at the same time you only have 1 SP and you can’t customize your tank as it is pre-set. There is also a lot of enemy spawns so all the camps have to be taken by turn 2. Baldren takes out the only enemy on EP but gets knocked down from the sniper which is unavoidable. On the first turn, we want to rout the right side of area 5 so that we can take the enemy camp that leads to area 4. The Narcissus kills the sniper and withdraws from area 5, this is to ensure that it can be used later in the map and it doesn’t waste 1 CP to retreat it. Riela takes the open path to take the camp instead of the infantry pathways due to there being a mine there. The Narcissus then deploys in area 4 to kill the enemy tank as no lancer can get behind it without a high chance of getting knocked down and it prevents most infantry from running towards the next camp. On the next EP, Leila gets downed but the tank also does a lot of damage to the fencer which will allow it to be killed on the next PP despite crouching. The only Open Fire is used this turn in area 4 to wipe out a majority of the enemy units; I got lucky and it also killed the shocktrooper although it was not required. Imca has the Bronze Bullet equipped which lets her 1HKO the shocktroopers crouching behind sandbags. Otherwise, the rest of the map is self-explanatory, pretty much everything went right so there was still 3 CP remaining. Leila gets to Shocktrooper Veteran which will be useful starting next chapter when she will usually be the 2nd leader assigned.










