USS Iowa Virtual Reality Tour on NVIDIAs Holodeck @ThreeDeeMaxr
USS Iowa Virtual Reality Tour on NVIDIAs Holodeck  @ThreeDeeMaxr
Uploaded April 2019 | Updated September 2026, 1 day ago
Some data:
Functionality
6:57 Context jumping
8:17 - 11:42 - 14:45 Drawing tool
9:10 Measure tool
24:15 Clipping tool

Geometry
10:15 16" Projectile
13:00 Phalanx
14:28 Harpoon Missile - 15:25 Harpoon Launcher
16:30 16" Turret
19:09 Full scale Turret
20:07 20mm Bofors
20:13 40mm Bofors
20:42 5in Cannon
24:09 1/10 Scale model

- Computers:
Client 1: Core i7 / 128GB RAM / NVIDIA RTX 2080 ti
Client 2: Core i7 / 32GB RAM / NVIDIA Quadro P6000
Server (the weakest link): Core i7 laptop / 32GB RAM / GTX 1080

-USS Iowa 3D model
link: turbosquid.com/3d-models/uss-bb-61-class-iowa-3d-model/1008697
Polycount: 9M
Object count: 9.5k
Materials: MDL/iray

Turret exterior: Re-materialed in 3DS Max 2018 - Iray/MDL
Turret interior: Modeled from reality capture data
Project Teams: Carahsoft, Autodesk, NVIDIA

I think most of what I'm saying is true. The internet will correct me no doubt.
USS Iowa Virtual Reality Tour on NVIDIAs Holodeck01 Export Autodesk Plant 3D Model to Neutral DWGPoint Clouds in Virtual Reality for ManufacturingMotion Capture using Florence, HTC Vive and 3DS MaxAutodesk Stingray: Render to FramesUDK Cinematic Tutorial Part 02 The Content BrowserEnterprise VR: Simulated Construction Sequence from Revit ModelNVIDIA Omniverse, NVIDIA CloudXR (AR), and 3DS Max - Realtime car race test04 The DWG batch importer for 3ds Max and 3ds Max DesignUDK Cinematic Tutorial Part 03 Lets get movingNIVIDA Omniverse: Realtime fluid simulation with NVIDIA Flow3DS Max to Unity workflow - Baked Lightmaps
Omniverse3D |

USS Iowa Virtual Reality Tour on NVIDIA's Holodeck

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