Uploaded April 2019 | Updated September 2026, 1 day ago
Some data:
Functionality
6:57 Context jumping
8:17 - 11:42 - 14:45 Drawing tool
9:10 Measure tool
24:15 Clipping tool
Geometry
10:15 16" Projectile
13:00 Phalanx
14:28 Harpoon Missile - 15:25 Harpoon Launcher
16:30 16" Turret
19:09 Full scale Turret
20:07 20mm Bofors
20:13 40mm Bofors
20:42 5in Cannon
24:09 1/10 Scale model
- Computers:
Client 1: Core i7 / 128GB RAM / NVIDIA RTX 2080 ti
Client 2: Core i7 / 32GB RAM / NVIDIA Quadro P6000
Server (the weakest link): Core i7 laptop / 32GB RAM / GTX 1080
-USS Iowa 3D model
link: turbosquid.com/3d-models/uss-bb-61-class-iowa-3d-model/1008697
Polycount: 9M
Object count: 9.5k
Materials: MDL/iray
Turret exterior: Re-materialed in 3DS Max 2018 - Iray/MDL
Turret interior: Modeled from reality capture data
Project Teams: Carahsoft, Autodesk, NVIDIA
I think most of what I'm saying is true. The internet will correct me no doubt.
Some data:
Functionality
6:57 Context jumping
8:17 - 11:42 - 14:45 Drawing tool
9:10 Measure tool
24:15 Clipping tool
Geometry
10:15 16" Projectile
13:00 Phalanx
14:28 Harpoon Missile - 15:25 Harpoon Launcher
16:30 16" Turret
19:09 Full scale Turret
20:07 20mm Bofors
20:13 40mm Bofors
20:42 5in Cannon
24:09 1/10 Scale model
- Computers:
Client 1: Core i7 / 128GB RAM / NVIDIA RTX 2080 ti
Client 2: Core i7 / 32GB RAM / NVIDIA Quadro P6000
Server (the weakest link): Core i7 laptop / 32GB RAM / GTX 1080
-USS Iowa 3D model
link: turbosquid.com/3d-models/uss-bb-61-class-iowa-3d-model/1008697
Polycount: 9M
Object count: 9.5k
Materials: MDL/iray
Turret exterior: Re-materialed in 3DS Max 2018 - Iray/MDL
Turret interior: Modeled from reality capture data
Project Teams: Carahsoft, Autodesk, NVIDIA
I think most of what I'm saying is true. The internet will correct me no doubt.










