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Game Dev Guide | Using Custom Playables to make a Subtitle Track in Timeline @GameDevGuide | Uploaded November 2019 | Updated October 2024, 3 hours ago.
In this video we take a look at how to make our own custom tracks in Timeline with Custom Playables. We look at how we can write scripts to add tracks for different components in our project and control them with Playable Behaviours.

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Further Reading:
Extending Timeline: A Practical Guide - blogs.unity3d.com/2018/09/05/extending-timeline-a-practical-guide
Playable Behaviour Manual - docs.unity3d.com/Manual/Playables-ScriptPlayable.html
Event System Guide by George Cook - codementor.io/georgejecook/using-custom-playablebehaviours-to-create-an-event-mechanism-for-unity-s-timeline-i8ukc8wpa
Timeline Signals - youtube.com/watch?v=v14PdlcJnnA
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Using Custom Playables to make a Subtitle Track in Timeline @GameDevGuide

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