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Game Dev Guide | What's After The Prototype? - Cabs of Chaos Devlog - 01 @GameDevGuide | Uploaded February 2024 | Updated October 2024, 1 hour ago.
This is the first episode in the series documenting the development of my ride-share racing game Cabs Of Chaos.

In this first episode I catch you up on what you might've missed since I announced the project last year, document some of the progress I've been making since, and explore what I'm focusing on next and how I'm approaching taking the game from a proof of concept prototype into something that's fully playable...

If you enjoyed this, be sure to subscribe so you don't miss the next episode!

UI Toolkit Livestream - youtube.com/live/GclXi9__WPo

Spline Roads - youtu.be/ZiHH_BvjoGk

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Whats After The Prototype? - Cabs of Chaos Devlog - 01Addressing The Unity Runtime Fee Pricing DebacleHow to Build A Save System in UnityBuilding Runtime UI with UI Toolkit In UnityDynamic Depth of Field in Unity - Game Dev SandboxMust Have Unity Assets For Intermediate Game DevelopersUnlocking The Power Of Unitys Scriptable Render PipelineGetting Started with Compute Shaders in UnityHow To Get A Better Grid Layout in UnityThe Camera Tool In Unity You Probably Didn’t Know About...Building a Localization Tool in Unity - Part 2Procedurally Generating A Hexagon Grid in Unity

What's After The Prototype? - Cabs of Chaos Devlog - 01 @GameDevGuide

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