@TheArtofCodeIsCool
  @TheArtofCodeIsCool
The Art of Code | Useful functions for game designers - Cosine Interpolation @TheArtofCodeIsCool | Uploaded January 2022 | Updated October 2024, 1 hour ago.
While working on a previous video about Lagrange interpolation, I figured that it would be an interesting exercise to go over some other kinds of interpolation. In this video we go over piecewise linear, and cosine interpolations.

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========== If you want to follow along ==========

Starting point:
desmos.com

End Point:
desmos.com/calculator/cfumbhj3yk

========== Other videos to watch ==========

Linear interpolation:
youtube.com/watch?v=NO5JGFJJ_Kk

Lagrange interpolation:
youtube.com/watch?v=4S6G-zenbFM

Or using smooth minimums:
youtube.com/watch?v=YJ4iyff7zbk

Or using Hermite interpolation (smoothstep):
youtube.com/watch?v=60VoL-F-jIQ
Useful functions for game designers - Cosine InterpolationShaderToy Tutorial Part 4 - Domain distortionIntroducing The Art of CodeMaking a Mandelbrot fractal explorer in UnityVoronoi Explained!Into You - ShaderToyLive Coding: Koch Fractal MagicLuminescent Jellyfish - ShaderToyNewtons Cradle: Modeling & AnimationCoding a crazy weave patternUseful functions for Game Designers: Easing FunctionsShaderToy LiveCoding - The Drive Home -  5. Environment

Useful functions for game designers - Cosine Interpolation @TheArtofCodeIsCool

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