@TheArtofCodeIsCool
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The Art of Code | Newton's Cradle: Modeling & Animation @TheArtofCodeIsCool | Uploaded April 2021 | Updated October 2024, 1 hour ago.
Over the next three videos we'll build a little Newton's Cradle. In this video we'll start with the modeling and animation.

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Twitter: @The_ArtOfCode
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========== Other videos to watch ==========

Shadertoy for complete beginners: youtu.be/u5HAYVHsasc
Writing a ray marcher: youtu.be/PGtv-dBi2wE
Torus & Line segment are explained here: youtu.be/Ff0jJyyiVyw

Understanding Boolean operations: youtu.be/AfKGMUDWfuE


========== If you want to follow along ==========

Starting point:
shadertoy.com/view/WtGXDD
The end-result of part 1 is here:
shadertoy.com/view/Ndl3WS
Newtons Cradle: Modeling & AnimationCoding a crazy weave patternUseful functions for Game Designers: Easing FunctionsShaderToy LiveCoding - The Drive Home -  5. EnvironmentUsing Polar Coordinates to create art.ShaderToy FX Coding: Twisted ToroidShader Coding: Making a starfield - Part 1Live Coding: Making the American flag with math!ShaderToy LiveCoding - The Drive Home - 2. StreetlightsShadertoy for absolute beginnersHeartfelt - ShadertoyAnimating a smiley in ShaderToy

Newton's Cradle: Modeling & Animation @TheArtofCodeIsCool

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