@turkenheimer4448
  @turkenheimer4448
Türkenheimer | Upper half of Save Context Setup (Observatory Stairs) @turkenheimer4448 | Uploaded 3 years ago | Updated 5 hours ago
Upper half of Save Context is 801Exxxx.
We just found out that A0 and C0 just behave the same as 80 as the first byte. This setup gives us C01E followed by angle. You can then move up and down the stairs to get different values for your y-position.
Upper half of Save Context Setup (Observatory Stairs)Respawn Point changed as Side Effect of Light SRMMask  17/20 normal masks to skip Moon TrialsLight Node SoT Credits Warp in Any% ContextAlternative save 0xaca0new Wii VC any% route prototypeExamples for Wrong Warps we can have with Light SRMBomb Teleport out of Ledge WiggleSetup for Giants Cutscene Skips (Uncommented)New Setup for Swamp Shooting Gallery Warps without C0/E0Witch Head Turn Animation is bound to DrawingTechnically Deku SRM

Upper half of Save Context Setup (Observatory Stairs) @turkenheimer4448

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