@turkenheimer4448
  @turkenheimer4448
Türkenheimer | Light Node SoT Credits Warp in Any% Context @turkenheimer4448 | Uploaded 2 years ago | Updated 5 hours ago
This whole video just served the purpose of documenting this route idea. Even with minor optimisations there is no way that this is faster than the current Moonwarp3 in Woods. But you don't know until you try :)

This credits warp is way harder to achieve in this context than it was in 2nd cycle before.

1) We need to get Song of Time. We do this with RBA. The glitched ocarina equipped goes over item slot 0x4E. Duping over it writes to parts of the save context, including SoT.

2) The SoT credits warp is achieved by replacing the entrance of cutscene map (1C00) with Termina Field (5400). However, this setup only replaced the upper byte (1C becomes 54) but does not write the 00. This was not a problem in 2nd cycle, but if you play SoT for the first time it actually sets the entrance to 1C10. The setup would change it to 5410, which will not properly trigger the credits but instead let you gain control in a cutscene map of Termina Field. This is fixed by using SoT storage before the credits warp.

3) It appears that Termina field in first cycle state does not trigger Song of Double Time night transistion reloads after using the SoT storage. To fix this I did the position setup first, then re-entered the grotto to store SoT. EDIT: When you use SoT storage and then play SoDT for a night transistion, it just behaves like on the Japanese version where the scene doesn't reload. This effect is only temporary though, loading a new scene will remove it again. So in this context we just need some scene reload between SoT and SoDT. You could just wait in the grotto for the song to finish and choose yes. Also catching bugs gives you Sun Song. So you can: Catch bugs, SoT storage, use it, play Suns Song, wait for day 2, then exit grotto.
Light Node SoT Credits Warp in Any% ContextAlternative save 0xaca0new Wii VC any% route prototypeExamples for Wrong Warps we can have with Light SRMBomb Teleport out of Ledge WiggleSetup for Giants Cutscene Skips (Uncommented)New Setup for Swamp Shooting Gallery Warps without C0/E0Witch Head Turn Animation is bound to DrawingTechnically Deku SRMRBA and Light SRM in Majoras MaskWarp Setups for Z-Position All Dungeons RouteLight Node SRM in OoT without Filename: Using Position Data of Held Actor

Light Node SoT Credits Warp in Any% Context @turkenheimer4448

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER