Uploaded July 2024 | Updated September 2026, 1 week ago
๐๐ซ๐จ๐ฃ๐๐๐ญ ๐๐ซ๐ข๐ฌ: drive.google.com/file/d/1T30B0A1u2G0RWvgiksNxIAJSW6JtlcdI/view?usp=sharing
๐๐ฎ๐ญ๐จ๐๐ฅ๐๐๐ฆ: drive.google.com/file/d/168FcR6-JfVLnGgNCP87hMTPNRv8o9QAV/view?usp=sharing
-๐๐ผ๐ ๐๐ผ ๐๐ป๐๐๐ฎ๐น๐น-
For Project Eris place the zelda-soh_8.0.5_SONYPSC-cfb0146.mod file in the /media/project_eris/mods folder and it'll auto install next time you boot up.
For Autobleem extract the zip archive and place the zelda_soh folder in /media/Apps
๐ก๐ผ๐๐ฒ: /media/ is your usb drive.
if you launch the App without a rom it'll say "Place ROM in this folder". You will need the PAL version of Zelda: Ocarina of Time. You can verify if your rom is valid here: https://ship.equipment/
You will need to place the rom inside the zelda_soh folder. For Project Eris it's located in /media/project_eris/etc/project_eris/SUP/launcher/zelda_soh
For Autobleem it's located at /media/Apps/zelda_soh
The filename of the rom can be any name as long as it has a .n64 or .z64 extension. Now when you launch the App it'll begin to extract the assets into a .otr file. Once that's done, it'll play the next time you launch. You can delete the rom afterward if you like. You can also rename the zelda_soh folder to any name you like.
๐๐ฆ๐ฎ๐ฅ๐๐ญ๐ข๐จ๐ง ๐๐ญ๐๐ญ๐ข๐จ๐ง
Create a folder named RB_PATCH on the root of your Autobleem USB, place thezelda-soh_8.0.5_SONYPSC-cfb0146 file in there. It'll install when you launch Retroarch. Now place your zelda rom in /media/retroarch/apps/compat/zelda_soh
-๐๐จ๐ญ๐ค๐๐ฒ๐ฌ-
Eject = Toggle Menu
Reset = Exit Game
Enabling "Menubar Controller Navigation" will allow you navigate the menu with the controller. It's a bit tricky at first, but holding onto the square button will open the multitask menu, you can use the shoulder buttons to alternate tabs that are open. place it on the "Main Game" window, and now when you press square it'll highlight the menu options. You can press Select to toggle the menu.
At default I set the resolution to 1280x720 with a framerate of 24fps. You can play around with the resolution and framerate options. Some areas of the game can push out more fps Hiding the Toggle Menu can give a slight speed boost.
I don't recommend enabling the Advanced Resolution setting. Although it would make sense that changing the aspect ratio from 16:9 to 4:3 would improve performance, it actually decreases it as enabling it takes a bit of processing power. So it's better to leave it at 1280x720 or manually resizing it to a square box. Hopefully this will be improved in the future.
The File Select Menu now runs at 60fps just like the original. However the Pause Menu doesn't run consistent at 30fps so I changed it to run at the fps you set it to. At default I set the frame rate to 24fps. Feel free to change it. The original n64 frame rate is 20fps
You can monitor the FPS by going to Developer Tools โ Stats
Fixed the slingshot bug and overall performance has been improved. Oh I forgot to mention, if you have the previous zelda_soh installed, I suggest backing it up before updating. You can copy the Saves folder to the new one.
Alternate download link:
github.com/shoddydev/Shipwright-PSC/releases/tag/8.0.5
๐๐ซ๐จ๐ฃ๐๐๐ญ ๐๐ซ๐ข๐ฌ: drive.google.com/file/d/1T30B0A1u2G0RWvgiksNxIAJSW6JtlcdI/view?usp=sharing
๐๐ฎ๐ญ๐จ๐๐ฅ๐๐๐ฆ: drive.google.com/file/d/168FcR6-JfVLnGgNCP87hMTPNRv8o9QAV/view?usp=sharing
-๐๐ผ๐ ๐๐ผ ๐๐ป๐๐๐ฎ๐น๐น-
For Project Eris place the zelda-soh_8.0.5_SONYPSC-cfb0146.mod file in the /media/project_eris/mods folder and it'll auto install next time you boot up.
For Autobleem extract the zip archive and place the zelda_soh folder in /media/Apps
๐ก๐ผ๐๐ฒ: /media/ is your usb drive.
if you launch the App without a rom it'll say "Place ROM in this folder". You will need the PAL version of Zelda: Ocarina of Time. You can verify if your rom is valid here: https://ship.equipment/
You will need to place the rom inside the zelda_soh folder. For Project Eris it's located in /media/project_eris/etc/project_eris/SUP/launcher/zelda_soh
For Autobleem it's located at /media/Apps/zelda_soh
The filename of the rom can be any name as long as it has a .n64 or .z64 extension. Now when you launch the App it'll begin to extract the assets into a .otr file. Once that's done, it'll play the next time you launch. You can delete the rom afterward if you like. You can also rename the zelda_soh folder to any name you like.
๐๐ฆ๐ฎ๐ฅ๐๐ญ๐ข๐จ๐ง ๐๐ญ๐๐ญ๐ข๐จ๐ง
Create a folder named RB_PATCH on the root of your Autobleem USB, place thezelda-soh_8.0.5_SONYPSC-cfb0146 file in there. It'll install when you launch Retroarch. Now place your zelda rom in /media/retroarch/apps/compat/zelda_soh
-๐๐จ๐ญ๐ค๐๐ฒ๐ฌ-
Eject = Toggle Menu
Reset = Exit Game
Enabling "Menubar Controller Navigation" will allow you navigate the menu with the controller. It's a bit tricky at first, but holding onto the square button will open the multitask menu, you can use the shoulder buttons to alternate tabs that are open. place it on the "Main Game" window, and now when you press square it'll highlight the menu options. You can press Select to toggle the menu.
At default I set the resolution to 1280x720 with a framerate of 24fps. You can play around with the resolution and framerate options. Some areas of the game can push out more fps Hiding the Toggle Menu can give a slight speed boost.
I don't recommend enabling the Advanced Resolution setting. Although it would make sense that changing the aspect ratio from 16:9 to 4:3 would improve performance, it actually decreases it as enabling it takes a bit of processing power. So it's better to leave it at 1280x720 or manually resizing it to a square box. Hopefully this will be improved in the future.
The File Select Menu now runs at 60fps just like the original. However the Pause Menu doesn't run consistent at 30fps so I changed it to run at the fps you set it to. At default I set the frame rate to 24fps. Feel free to change it. The original n64 frame rate is 20fps
You can monitor the FPS by going to Developer Tools โ Stats
Fixed the slingshot bug and overall performance has been improved. Oh I forgot to mention, if you have the previous zelda_soh installed, I suggest backing it up before updating. You can copy the Saves folder to the new one.
Alternate download link:
github.com/shoddydev/Shipwright-PSC/releases/tag/8.0.5







![[RELEASE] Mario Kart 64 (Spaghettikart) for PlayStation Classic
๐๐ซ๐จ๐ฃ๐๐๐ญ ๐๐ซ๐ข๐ฌ: https://drive.google.com/file/d/17nfYIucFv0qoUANXgkwxZuzuZASiRFX1/view?usp=sharing
๐๐ฎ๐ญ๐จ๐๐ฅ๐๐๐ฆ: https://drive.google.com/file/d/1oNwuRd9sm_NU8OYjbGDd9DoBsV9ZSsob/view?usp=sharing
๐๐.๐๐.๐๐: Updated the launch scripts to make extractor work with Weston 6 terminal
๐๐ผ๐ ๐๐ผ ๐๐ป๐๐๐ฎ๐น๐น
For Project Eris place the spaghettikart_1.0.0_SONYPSC-cfb0146.mod file in the usb:/project_eris/mods folder and itll auto install next time you boot up.
For Autobleem extract the zip archive and place the spaghettikart folder in usb:/Apps
Place your Mario Kart 64 .z64 rom in the spaghettikart folder. Launch it and itll extract the assets. Once extracted itll start the game. You can delete the .z64 rom afterward.
๐๐ข๐ญ๐ญ๐๐ซ ๐
๐ข๐ฑ
I notice some jitteriness that occurs when playing on the Stock Weston compositor. For smoother playback, you can enable this updated Weston 6.0.0 compositor:
https://www.youtube.com/watch?v=Z-1lsMNMu-I
if you prefer playing it on the Stock Weston, enabling Vsync may improve the jitter at the cost of performance.
Messing with the settings can cause slowdown even when just navigating. Once you have your settings set, I suggest closing the App and restarting.
I was able to achieve a consistent 30fps throughout. The performance may drop at the end of a race during the results screen. If you experience severe slowdown, try deleting the spaghettify.cfg.json to restore the settings to default.
Dont expect too much, its still a work in progress. I modified the startup behavior to have it preload some shaders to fix a audio hitch and improve performance. If you change the startup behavior option to something else itll have those issues again.
source code: https://github.com/shoddydev/SpaghettiKart-PSC [RELEASE] Mario Kart 64 (Spaghettikart) for PlayStation Classic](https://i.ytimg.com/vi/TGkzi4DCmug/mqdefault.jpg)

![[Guide] Restore any US/EU PlayStation Classic back to Stock without a Backup with Debian USB
Warning! Messing around with this can potentially brick your PSC. Make sure to follow the steps carefully. If youre nervous then I dont recommend doing this. But if you like to experiment or you have experience with Linux then it should be okay.
DebianUSB: https://drive.google.com/file/d/1uLT5NsGfvJ6wTHmKPTvoW2BYWR0Zc4WZ/view?usp=sharing
Etcher: https://etcher.balena.io/
(Rufus works too)
What Im using:
SanDisk 32GB Cruzer Blade USB 2.0: https://www.amazon.com/dp/B005FYNT3G?ref=ppx_yo2ov_dt_b_fed_asin_title
AuviPal 3-Port Micro USB OTG: https://www.amazon.com/dp/B083WML1XB
TP-Link USB WiFi (TL-WN725N): https://www.amazon.com/dp/B008IFXQFU
This guide is useful for those who may have purchased a used PSC that is already hacked and want to restore it back to stock without a backup. Or for those who may have lost their backup or just want to start over from scratch without figuring that stuff out.
This project uses a modified version of donlucas PSClassic Debian and notv37s PlayStation_Classic_rootfs_Rebuilder.7z [Guide] Restore any US/EU PlayStation Classic back to Stock without a Backup with Debian USB](https://i.ytimg.com/vi/TblVeoXKcSM/mqdefault.jpg)
