Uploaded October 2022 | Updated September 2026, 5 minutes ago
The newest patch V2022.9 comes with some good quality updates and prioritizing the inspector.
This update is more a technical one, no new toys or features to play around with. The only thing noteworthy is that the room editor which was docked normall on the left side is gone and is being replaced by the inspector.
Tldr:
- room edtior replace by inspector
- bug fixes
- opera gx is now rebrandes as gx
Offical blog and release notes:
gamemaker.io/de/blog/release-2022-9
gms.yoyogames.com/ReleaseNotes.html
👑 Support me and get fresh game art and game maker projects every month:
patreon.com/1upindie
Follow me on:
📸 Instangram: instagram.com/1upindie
🐦 Twitter: twitter.com/1upIndie
💬 Discord: discord.gg/gvr98nb
📜 Udemy: udemy.com/course/become-a-video-game-developer-with-gms-23 (See youtube about page for discount)
Game shown: Infinite - Beyond the mind
The newest patch V2022.9 comes with some good quality updates and prioritizing the inspector.
This update is more a technical one, no new toys or features to play around with. The only thing noteworthy is that the room editor which was docked normall on the left side is gone and is being replaced by the inspector.
Tldr:
- room edtior replace by inspector
- bug fixes
- opera gx is now rebrandes as gx
Offical blog and release notes:
gamemaker.io/de/blog/release-2022-9
gms.yoyogames.com/ReleaseNotes.html
👑 Support me and get fresh game art and game maker projects every month:
patreon.com/1upindie
Follow me on:
📸 Instangram: instagram.com/1upindie
🐦 Twitter: twitter.com/1upIndie
💬 Discord: discord.gg/gvr98nb
📜 Udemy: udemy.com/course/become-a-video-game-developer-with-gms-23 (See youtube about page for discount)
Game shown: Infinite - Beyond the mind
![Blinking player heart [#4 Remake Undertale in GameMaker ]
This is the 4th in a short series of remaking the battle system which you see in Undertale in GameMaker.
What is Undertale?
Undertale is a video game made also in GameMaker by Toby Fox where
you play as a child that is being trapped in an unknown world and your job in this linear story is to progress. The difference is that you can genocide monsters, be neutral or even befriend them. This throws the concept of enemies being simply neutral farm on its head.
// Part 4
This time we need indicate to the player that if the heart clips/collides with any obsticle/bullet we need to put the state into a hit state that blinks the heart. For that we have to have a timer running down and once that timer is below 0 we set the alpha to 0.4 or 1 depending what it currently is. That is it!
🚧 For the future: This series is under construction. There will is a free downloadable project file for everybody, so you can grab and do whatever you like to do with it (you can credit me, but not necessary). Also, this video series will be handled like my Hotline Miami series. If the views drop off a cliff (that I do see happening) it will be then discontinued.
Template project file found here:
https://discord.com/channels/582918792145928202/1205513075273502740
👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)
Chapters
0:00 What we will do
0:40 Add timer variables for the blinking and the alpha for the heart
1:30 Run down the timer for blinking
1:45 If the timer is below 0 reset the timer
2:06 Check the current alpha and set it 0.4 or 1
3:08 Create a variable that defines a state, here a hit/idle state
3:24 Encapsulate/wrap the blinking code into the hit state Blinking player heart [#4 Remake Undertale in GameMaker ]](https://i.ytimg.com/vi/zfSpaopnOd8/mqdefault.jpg)
![Converting gml vs gml visual (dnd) [Game Maker | Basics]
This basics video tutorial shows you how to conver automatically from one type of programming language into another in GameMaker.
To clarify, GameMaker has two types of programming languages, one called gml, which stands for GameMaker language which is a script programming language. The other ones is a icon heavy way to make games which is called gml visual formerly known as DnD.
To fast forward, yes you can convert from gml visual (dnd) to gml with ease, just hit right mouse button and convet the specific event/script. But can you do the same the other way around? Well, technically you can but not how you would expect it. The conversion is then running hybrid with the gml part as an addon and the rest with gml visual. This is a bit of a let down because for beginners who prefer the visual programming style with gml visual and want to convert gml projects, well they are pretty much out of luck. There is currently no way for a clean conversion where you can flip flip between those two styles on the fly.
Disclaimer: I have never had that issue nor need and never encountered any gml visual (DnD) projects from ar site, tutorial or video etc. .
(Free) Art shown in the project and in video thumbnail:
Ansimuz CC0
https://opengameart.org/content/tiny-rpg-forest
👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)
CHAPTERS
0:00 What we will do
0:45 Subscribe
1:00 The difference between gml and gml visual
1:54 Converting from gml visual to gml
2:32 Converting from gml to gml visual which goes hybrid
3:22 Game shown: Blade Assault Converting gml vs gml visual (dnd) [Game Maker | Basics]](https://i.ytimg.com/vi/zsqlnD9PBBU/mqdefault.jpg)
![Inventory system to park your gear [GameMaker]
This video tutorial shows you how to setup the first part of an inventory system that is modular and later on it will be advanced to suit more then basic needs. This is a how to code your own inventory system.
We had in the last years not so many tutorials on making inventory systems. So this it a guide how to get one running. In this part we only create in the constructor a new entry and store in that the sprite_index, so basically how the thing we collect/add to the inventory looks like.
From that I will deviate first to a fixed inventory (route B) and then to a Nioh style inventory where you can scroll, add unlimited entries and split into categories (weapon, armor etc. )
Icons used by etahoshi found here:
https://etahoshi.itch.io/legends-of-fantasy-icons
You can find the project file in my discord server under this section:
free-stuff_gamemaker
👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)
0:00 What is the series about. Make an inventory system Nioh style
0:52 Other inventory systems, semi-fixed and locked, game shown: Govo, Astalon
3:24 Subscribe
3:36 Setting up
6:13 Inventory menu code, y slot positions
12:00 Data structure with a constructor for items/entries
14:00 Mini system to add new entries
18:10 draw the newest entry/item
17:15 Manual line break
19:10 What will be added in the future, game shown: Souldiers Inventory system to park your gear [GameMaker]](https://i.ytimg.com/vi/zysTjpEW0Is/mqdefault.jpg)