Uploaded April 2022 | Updated September 2026, 30 minutes ago
This basics video tutorial shows you how to conver automatically from one type of programming language into another in GameMaker.
To clarify, GameMaker has two types of programming "languages", one called gml, which stands for GameMaker language which is a script programming language. The other ones is a icon heavy way to make games which is called gml visual formerly known as DnD.
To fast forward, yes you can convert from gml visual (dnd) to gml with ease, just hit right mouse button and convet the specific event/script. But can you do the same the other way around? Well, technically you can but not how you would expect it. The conversion is then running hybrid with the gml part as an "addon" and the rest with gml visual. This is a bit of a let down because for beginners who prefer the visual programming style with gml visual and want to convert gml projects, well they are pretty much out of luck. There is currently no way for a clean conversion where you can flip flip between those two styles on the fly.
Disclaimer: I have never had that issue nor need and never encountered any gml visual (DnD) projects from ar site, tutorial or video etc. .
(Free) Art shown in the project and in video thumbnail:
Ansimuz CC0
opengameart.org/content/tiny-rpg-forest
👑 Support me and get fresh game art and game maker projects every month:
patreon.com/1upindie
Follow me on:
📸 Instangram: instagram.com/1upindie
🐦 Twitter: twitter.com/1upIndie
💬 Discord: discord.gg/gvr98nb
📜 Udemy: udemy.com/course/become-a-video-game-developer-with-gms-23 (See youtube about page for discount)
CHAPTERS
-------------------------------------------------------------------------------------------------------
0:00 What we will do
0:45 Subscribe
1:00 The difference between gml and gml visual
1:54 Converting from gml visual to gml
2:32 Converting from gml to gml visual which goes hybrid
3:22 Game shown: Blade Assault
This basics video tutorial shows you how to conver automatically from one type of programming language into another in GameMaker.
To clarify, GameMaker has two types of programming "languages", one called gml, which stands for GameMaker language which is a script programming language. The other ones is a icon heavy way to make games which is called gml visual formerly known as DnD.
To fast forward, yes you can convert from gml visual (dnd) to gml with ease, just hit right mouse button and convet the specific event/script. But can you do the same the other way around? Well, technically you can but not how you would expect it. The conversion is then running hybrid with the gml part as an "addon" and the rest with gml visual. This is a bit of a let down because for beginners who prefer the visual programming style with gml visual and want to convert gml projects, well they are pretty much out of luck. There is currently no way for a clean conversion where you can flip flip between those two styles on the fly.
Disclaimer: I have never had that issue nor need and never encountered any gml visual (DnD) projects from ar site, tutorial or video etc. .
(Free) Art shown in the project and in video thumbnail:
Ansimuz CC0
opengameart.org/content/tiny-rpg-forest
👑 Support me and get fresh game art and game maker projects every month:
patreon.com/1upindie
Follow me on:
📸 Instangram: instagram.com/1upindie
🐦 Twitter: twitter.com/1upIndie
💬 Discord: discord.gg/gvr98nb
📜 Udemy: udemy.com/course/become-a-video-game-developer-with-gms-23 (See youtube about page for discount)
CHAPTERS
-------------------------------------------------------------------------------------------------------
0:00 What we will do
0:45 Subscribe
1:00 The difference between gml and gml visual
1:54 Converting from gml visual to gml
2:32 Converting from gml to gml visual which goes hybrid
3:22 Game shown: Blade Assault
![Inventory system to park your gear [GameMaker]
This video tutorial shows you how to setup the first part of an inventory system that is modular and later on it will be advanced to suit more then basic needs. This is a how to code your own inventory system.
We had in the last years not so many tutorials on making inventory systems. So this it a guide how to get one running. In this part we only create in the constructor a new entry and store in that the sprite_index, so basically how the thing we collect/add to the inventory looks like.
From that I will deviate first to a fixed inventory (route B) and then to a Nioh style inventory where you can scroll, add unlimited entries and split into categories (weapon, armor etc. )
Icons used by etahoshi found here:
https://etahoshi.itch.io/legends-of-fantasy-icons
You can find the project file in my discord server under this section:
free-stuff_gamemaker
👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)
0:00 What is the series about. Make an inventory system Nioh style
0:52 Other inventory systems, semi-fixed and locked, game shown: Govo, Astalon
3:24 Subscribe
3:36 Setting up
6:13 Inventory menu code, y slot positions
12:00 Data structure with a constructor for items/entries
14:00 Mini system to add new entries
18:10 draw the newest entry/item
17:15 Manual line break
19:10 What will be added in the future, game shown: Souldiers Inventory system to park your gear [GameMaker]](https://i.ytimg.com/vi/zysTjpEW0Is/mqdefault.jpg)