Un-Wrath: Aeon of Fun test @REVOKE-33
Un-Wrath: Aeon of Fun test  @REVOKE-33
Uploaded July 2026 | Updated September 2026, 3 weeks ago
I wanted to see if this mod can really improve Wrath's rather strange game design.

The good: it makes combat and movement much better.
The bad: it also makes normally weak monsters considerably strong, either improving their damage output or health (often both).
The ugly: it won't exactly fix the extreme reliance on teleport traps.

It also wanted to be Doom Eternal, in a weird way? The changes to the weaker monsters had me low on ammo very often and I was starting to run out of artifacts to use at the end of the level.

I went ahead and just removed all changes to the monsters. That's really all I didn't like and I'm glad to report it's a lot of fun without them.

You can get Wrath: Aeon of Ruin here: store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin

And you can get Un-Wrath: Aeon of Fun here: moddb.com/mods/un-wrath-aeon-of-fun
Un-Wrath: Aeon of Fun testUtility Room + Sable Blind | Doom 2Halo Doom Evolved + Back to Saturn X map 04Doom 2 | E1M1Q: Hangar Quake-fiedRevolution + SUAB, map 4: Phobopolis | Doom 2Metropolitan Mayhem Machine, Hotline Miami style [Doom 2]Anomaly Deimos | Map 02: Condenser Facility [Doom 2]Doom mod weapon showcase: Sable Blind (v1.1a update)Doom 2 | Alien Vendetta, map 13: S.T.Quake Brutalist Jam 3 - Main Gallery 9/14Doom mod weapon showcase: DoomKatana weapons - 2455 AD JapanSuper Slug + Pvt Stone | 02: Full Metal Racket (end) [Doom 2]
REVOKE |

Un-Wrath: Aeon of Fun test

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