Doom mod weapon showcase: Sable Blind (v1.1a update) @REVOKE-33
Doom mod weapon showcase: Sable Blind (v1.1a update)  @REVOKE-33
Uploaded July 2026 | Updated September 2026, 3 weeks ago
Improvements were indeed made. I'm happy to have assisted theskywaspink with feedback and a few ideas along the way, this is definitely the best 40k mod made so far.

My Ko-Fi, if you'd like to donate: ko-fi.com/r3voke
I also have a Boosty, if you prefer: boosty.to/revoke

TIMESTAMPS:
[Slot 2: Pistols]
00:00 - Bolt pistols
26:00 - Fulcrum handcannons
01:26 - Volkite Serpentae
02:05 - Plasma Pistols
[Slot 3: Special weapons]
02:46 - Flamer
03:18 - Melta gun
04:05 - Shotgun
04:52 - Volkite caliver
05:39 - Combi-bolter
06:17 - Rotor cannon
07:01 - Autocannon
08:09 - Missile launcher
08:58 - Marksman bolter
10:15 - Plasma blaster
10:57 - Heavy bolter
11:40 - Thunder hammer
[Grenades]
12:40 - Grenades
[Slot 1: Melee weapons]
13:03 - Combat knife
13:37 - Chainsword
14:12 - Chain axe
[Power up]
14:52 - Prototype generator

Sourceport: GZDoom 4.14.1 - zdoom.org/downloads
Seems to work fine with LZDoom and GZDoom 4.11.3, but it's really targeting UZDoom.

Mod list:
Sable Blind - moddb.com/mods/sable-blind/downloads/sable-blind-v10
JMod testing suite - forum.zdoom.org/viewtopic.php?p=1256429
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REVOKE |

Doom mod weapon showcase: Sable Blind (v1.1a update)

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