Uploaded March 2018 | Updated September 2026, 4 hours ago
This Full Course | all other free resources HERE: bit.ly/31L1sjO
Download My Free Model Collection | learnarchviz.com/courses-landing-page
Pro courses | pro-courses.learnarchviz.com
Follow me on IG | instagram.com/learnarchviz
Learn Arch Viz Forum | arch-viz-forum.learnarchviz.com
Udemy | udemy.com/user/adamzollinger2
Download "Insiders Guide: Becoming and Arch Viz Professional" | learnarchviz.com/courses-landing-page
Unreal Engine Tutorial:
This is a first look at the Datasmith workflow for Autodesk 3ds Max to Unreal Engine 4 for virtual reality. Datasmith can successfully import materials from chaos group V-Ray, Corona, and other render engines. It can also import various different cad formats. In this video I demonstrate how to get started, including showing how quick and easy it is to be up and running with a Corona renderings exported straight out of 3ds Max. It is up and running in a matter of seconds in Unreal Engine, thanks to the new tools that come with Unreal Studio, mostly Datasmith.
Unreal Studio is currently available for open Beta. It can be downloaded for free, as I show in the video. It comes with other tools as well, including a tool for importing Substance Designer materials directly into UE4.
If you work in arch viz or architecture, and you have been wanting to venture into VR, Epic games just hooked you up big time. The process just got so much easier.
Here are the key features that I have found to be huge time savers:
-Vray materials / Corona Materials, etc. translate directly into UE4 materials
-Vray lights also translate
-Pivots and Scaling now work correctly without any additional steps. It doesn't matter where things are exported from in world space, and the scale is automatically adjusted on import.
Just these few simple things have sped up my workflow enormously.
Software Used:
3ds Max 2018
Vray 3.6
Corona
Unreal Engine 4
Unreal Engine 4.19 preview 6
Datasmith
This Full Course | all other free resources HERE: bit.ly/31L1sjO
Download My Free Model Collection | learnarchviz.com/courses-landing-page
Pro courses | pro-courses.learnarchviz.com
Follow me on IG | instagram.com/learnarchviz
Learn Arch Viz Forum | arch-viz-forum.learnarchviz.com
Udemy | udemy.com/user/adamzollinger2
Download "Insiders Guide: Becoming and Arch Viz Professional" | learnarchviz.com/courses-landing-page
Unreal Engine Tutorial:
This is a first look at the Datasmith workflow for Autodesk 3ds Max to Unreal Engine 4 for virtual reality. Datasmith can successfully import materials from chaos group V-Ray, Corona, and other render engines. It can also import various different cad formats. In this video I demonstrate how to get started, including showing how quick and easy it is to be up and running with a Corona renderings exported straight out of 3ds Max. It is up and running in a matter of seconds in Unreal Engine, thanks to the new tools that come with Unreal Studio, mostly Datasmith.
Unreal Studio is currently available for open Beta. It can be downloaded for free, as I show in the video. It comes with other tools as well, including a tool for importing Substance Designer materials directly into UE4.
If you work in arch viz or architecture, and you have been wanting to venture into VR, Epic games just hooked you up big time. The process just got so much easier.
Here are the key features that I have found to be huge time savers:
-Vray materials / Corona Materials, etc. translate directly into UE4 materials
-Vray lights also translate
-Pivots and Scaling now work correctly without any additional steps. It doesn't matter where things are exported from in world space, and the scale is automatically adjusted on import.
Just these few simple things have sped up my workflow enormously.
Software Used:
3ds Max 2018
Vray 3.6
Corona
Unreal Engine 4
Unreal Engine 4.19 preview 6
Datasmith










