Unreal Studio: Using the Free Allegorithmic Substance Materials for Photoreal PBR Arch Viz Materials @Learn-archViz
Unreal Studio: Using the Free Allegorithmic Substance Materials for Photoreal PBR Arch Viz Materials  @Learn-archViz
Uploaded March 2018 | Updated September 2026, 1 hour ago
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Included with the new Unreal Studio Beta is 100 architectural substances from Allegorithmic. These Substances are PBR (physically based rendering) materials that work brilliantly in Unreal Engine. They have many parameters that can be adjusted, so you can change the look of them to represent various different things.
From the website:
"Any single Substance is actually a range of materials depending on the exposed parameters. For example, wood floor Substances will give you the flexibility of changing the base color, the pattern and other attributes. You get more than just a single texture, you get a range of patterns to better fit your project."
Here I show how to set up the Substance Plugin, and how to integrate and adjust the substance materials.

Software:
Unreal Engine 4.19 preview 6 (UE4) with Unreal Studio and Substance Plugin
Allegorithmic Substance
Substance Source
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Unreal Studio: Using the Free Allegorithmic Substance Materials for Photoreal PBR Arch Viz Materials

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