Unreal Engine 5.3 - Sticky Triplanar Projection/Mapping @renderbucket
Unreal Engine 5.3 - Sticky Triplanar Projection/Mapping  @renderbucket
Uploaded October 2023 | Updated September 2026, 2 weeks ago
Unreal Engine 5.3 - Sticky Triplanar Projection/Mapping Tutorial

Topic: Triplanar Mapping In Unreal - Step By Step Tutorial

In this video we take a look at setting up Triplanar Mapping/Projection, the ability to project textures on to surfaces regardless of UVs in Top, Front and Side angles. This can be useful for Landscapes, Environment Pieces, or Masking Snow or Dirt and Grunge on top of UVs.

Other Nodes to do a similar effect can also be used, these nodes are
WorldAlignedTexture
WorldAlignedNormal

This video also explores how you can make these Projections stick for simple Translate or Movement of the objects as well.

For Object Based Triplanar Which Will Support Rotations Make The Following Modifications:
1. Connect Absolute World Position Node to a Transform Position Node (World Space To Local Space)
2. Connect the VertexNormalWS Node to a Transform Vector Node (World Space To Local Space).

Interested in Technical Shading or Shader Coding in Unreal?
youtube.com/watch?v=lsXB1PQdGx0&list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_

Interested in How To Create Procedural Rocks in Houdini For Games or Film?
youtube.com/watch?v=YcVrNw9oofM

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Discord:
discord.gg/BxsersBPQc

Tags:
Unreal Engine Tutorials, Unreal Engine 5.3, Triplanar Mapping, Texture Mapping, Unreal Material, Unreal Shading, Shader Techniques, Texture Blending, Landscape Materials, Unreal Beginner Tutorials, Triplanar Projection, Unreal Engine 5 Texture Tutorial
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Unreal Engine 5.3 - Sticky Triplanar Projection/Mapping

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