Unreal Engine - Lens Distortion for Cinematics & Gameplay With HLSL @renderbucket
Unreal Engine - Lens Distortion for Cinematics & Gameplay With HLSL  @renderbucket
Uploaded April 2025 | Updated September 2026, 2 weeks ago
Topic: Technical Shading In Unreal - Lens Distortion (Polynomial Brown-Conrady)

In this video we take a look at creating a Post Process material utilizing HLSL in Unreal Engine to replicate Action Cams, Body Cams, Drone Footage and more. We will have precise control over the distortion with k1, k2, k3 coefficients. These parameters can even be animated if needed and can add a lot to your film projects or games.

We will go through the process step by step and in detail.

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HLSL Tutorial Series:
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Animated WPO & Normal Map Generation:
youtu.be/GoVEomHxeNw

Realistic Interactive Water in 5 Minutes:
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Patreon:
patreon.com/renderBucket

Discord:
discord.gg/BxsersBPQc
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Unreal Engine - Lens Distortion for Cinematics & Gameplay With HLSL

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