Uploaded November 2022 | Updated September 2026, 2 weeks ago
In this video we look at how to draw shapes like a circle using math in HLSL. We also take a look at how to go back and forth between HLSL and Unreal shading nodes.
This tutorial is aimed at a practical and artist friendly approach to getting familiar with the thought of shader code and understanding the manipulation of numbers that produce the results we see.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
In this video we look at how to draw shapes like a circle using math in HLSL. We also take a look at how to go back and forth between HLSL and Unreal shading nodes.
This tutorial is aimed at a practical and artist friendly approach to getting familiar with the thought of shader code and understanding the manipulation of numbers that produce the results we see.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc




![🐍 Python Tips! - List Comprehension in 60 Seconds. #shorts🩳
This is a great and easy way to do simple filtering and mapping of lists with a minimal amount of code in Python. List comprehension is often also faster than using a for loop.
Code in Video
numberList = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
evenList, oddList = [x for x in numberList if x % 2 0],[
x for x in numberList if x % 2 != 0]
print(evenList)
print(oddList)
Check out my channel for more! 🐍 Python Tips! - List Comprehension in 60 Seconds. #shorts🩳](https://i.ytimg.com/vi/9bjoM6Y2dws/mqdefault.jpg)





