Unreal Engine 5 Tutorial: Creating Running Races | Secret Paths & Pooling (Part 6) @D3kryption
Unreal Engine 5 Tutorial: Creating Running Races | Secret Paths & Pooling (Part 6)  @D3kryption
Uploaded October 2025 | Updated September 2026, 1 week ago
Unreal Engine 5 Tutorial: Creating Running Races | Secret Paths & Pooling (Part 6)

We’ve been building a modular racing script that can easily be dropped into projects — letting players either **join the race** or **watch it play out automatically**, complete with win/loss tracking.

In this episode, we dive into two key improvements:
✅ Fixing race points so they branch into secret paths
✅ Making race points pool efficiently for better performance

This makes our system more flexible, fun, and optimized — perfect for minigames, challenges, or as part of a bigger game mode in UE5.

🔄 Related Videos & Resources:
👉 Part 1 of this tutorial: youtube.com/watch?v=5C67UMkGtKY
👉 Full Unreal Engine Tutorial Playlist: youtube.com/playlist?list=PLpmP04uBRaSOJnGAfHH0Oj3mxM_0GQvMV

🔄 Want some free animations? Check this video:
👉 youtube.com/watch?v=gNf6ZMNjh_o&t=0s

🔄 Support the Channel:
👉 Patreon: patreon.com/d3kryption - Get early access to videos and exclusive content!

🔄 Connect with me:
👉 https://linktr.ee/d3kryption
👉 Discord: discord.gg/AybHAuZDRr
👉 Twitter: twitter.com/D3kryption
👉 Instagram: instagram.com/d3kryption

🔄 My Setup:
👉 OS: Manjaro Linux
👉 CPU: AMD Ryzen 9 9950X × 32
👉 GPU: Nvidia GeForce RTX 3090 24GB
👉 RAM: 128GB
👉 Headphones: Audio Technica ATH-M50X
👉 Mic: Audio Technica AT2020
👉 DAC: Behringer UMC22
👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
👉 Mouse: Logitech G403

🔄 Chapters:
0:00 - Intro
0:00 - Patrol point weights
0:00 - Trigger polling
0:00 - Marker activity
0:00 - Patreon
0:00 - Result
0:00 - Outro

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Unreal Engine 5 Tutorial: Creating Running Races | Secret Paths & Pooling (Part 6)

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