Uploaded June 2021 | Updated September 2026, 1 hour ago
Now available on Steam: store.steampowered.com/app/1540000/Mocap_Fusion__VR
This video shows screen capture of a game I am developing with newly added features (APS v3.6.5) which adds support for the Vive facial tracker for the new UE live-link plugin that I am currently writing. The plugin for APS (live-link) to UE5 used for live production can be used with vrchat compatible avatars !
I was using a Vive pro eye and Vive facial tracker with three Vive trackers for full body tracking. The game I am developing (seen on left) is streaming motion capture data in realtime to a plugin I am developing for UE5 editor (seen on right) that I use for rendering the live production. The plugin is available as beta to anyone, but please ask first on the Discord!!
You're invited to the Discord for info on current betas:
discord.com/invite/ErZcKaQ
More details may also be found on my Patreon page: patreon.com/prepstudio
I used the Rexouium avatar in this example but most any vrchat avatar should be compatible!! And this even works with metahuman blueprints and the sk avatar!!
Hope you enjoy the video! Please give it a like! And very sorry for the twitchy ears!
Now available on Steam: store.steampowered.com/app/1540000/Mocap_Fusion__VR
This video shows screen capture of a game I am developing with newly added features (APS v3.6.5) which adds support for the Vive facial tracker for the new UE live-link plugin that I am currently writing. The plugin for APS (live-link) to UE5 used for live production can be used with vrchat compatible avatars !
I was using a Vive pro eye and Vive facial tracker with three Vive trackers for full body tracking. The game I am developing (seen on left) is streaming motion capture data in realtime to a plugin I am developing for UE5 editor (seen on right) that I use for rendering the live production. The plugin is available as beta to anyone, but please ask first on the Discord!!
You're invited to the Discord for info on current betas:
discord.com/invite/ErZcKaQ
More details may also be found on my Patreon page: patreon.com/prepstudio
I used the Rexouium avatar in this example but most any vrchat avatar should be compatible!! And this even works with metahuman blueprints and the sk avatar!!
Hope you enjoy the video! Please give it a like! And very sorry for the twitchy ears!
![free/unlimited Blender live-link recording plugin (for VR mocap)
Use low cost consumer VR to create animations with the LIve-link plugin for Blender. Mocap-Fusion on Steam is free/unlimited and all versions even the Demo includes live-link for Blender!!
Download Mocap Fusion (Playtest beta) on Steam, no subscription is required and you can use Blender live-link to record full body motion capture of custom avatars directly in Blender using VR or even just trackers, its awesome and its free!!
Download the (free) Mocap Fusion [VR] look for the Playtest beta or Demo from Steam: https://store.steampowered.com/app/1540000/Mocap_Fusion VR
Discord - https://discord.com/invite/ErZcKaQ
www.MocapFusion.com free/unlimited Blender live-link recording plugin (for VR mocap)](https://i.ytimg.com/vi/G2jqRtXaFeQ/mqdefault.jpg)



![SteamVR Motion Capture - Tesla Roadster (EEVEE Engine)
This is a short animation I created just for fun. I do not have a 3090 yet or a Roadster, but in Blender anything is possible :P
Hope you enjoy the vid :) And please give a thumbs up!
VR Hardware:
- Vive pro HMD.
- Two Index controllers (finger tracking).
- Five Vive trackers (full body tracking + Elbows).
Software:
- Mocap Fusion [VR] (v5.1.9)
- Blender 3.0 EEVEE engine.
Rendered in EEVEE using two 2080TI GPUs + two 1080 GPUs.
- apoximenatlly 45 minutes total render time.
Check out my Discord for more about the project: https://discord.com/invite/ErZcKaQ
Credits:
Tesla Roadster model by mark06gt on Blendswap.com: https://blendswap.com/blend/26295 SteamVR Motion Capture - Tesla Roadster (EEVEE Engine)](https://i.ytimg.com/vi/GSvyJRSssh4/mqdefault.jpg)

![BMW Motorcycle Motion Capture - Tutorial
No body trackers required! Using the new Virtual Trackers in APS to easily pose a characters lower body on vehicles and other props! This tutorial goes over how to create motorcycle motion capture scenes using a custom avatar and VR, and rendered in Blender. This video uses Mocap Fusion VR to capture and export motion capture to Blender.
Download the (free) Mocap Fusion [VR] Playtest beta on Steam : https://store.steampowered.com/app/1540000/Mocap_Fusion VR
Discord - https://discord.com/invite/ErZcKaQ
Twitter - https://twitter.com/mocapfusion
Patreon - https://www.patreon.com/prepstudio
Youtube - https://www.youtube.com/c/AnimationPrepStudios
www.MocapFusion.com BMW Motorcycle Motion Capture - Tutorial](https://i.ytimg.com/vi/GlZ6t5fS4sY/mqdefault.jpg)
![More of VR mocap sequencer randomness in Blender
Just some more random testing of the mocap animation sequence in APS Luxor
The new mocap animation sequencer in APS Luxor allows recording multiple mocap animations and combining them as a composite mocap animation for export directly to Blender.
The Sequencer feature is still in beta!!!!!!!
Software used:
- Mocap Fusion [VR] Luxor v5.5.1 (multiplayer update)
- Blender 2.9
Mocap Fusion [VR] Luxor is available on Steam: https://store.steampowered.com/app/1540000/Mocap_Fusion VR
www.mocapfusion.com/multiplayer
Social:
Twitter - https://twitter.com/mocapfusion
Discord - https://discord.com/invite/ErZcKaQ
Patreon - https://www.patreon.com/prepstudio
Youtube - https://www.youtube.com/c/AnimationPrepStudios
www.MocapFusion.com
Thanks for watching ^v^ More of VR mocap sequencer randomness in Blender](https://i.ytimg.com/vi/H6XPzkQMdBE/mqdefault.jpg)


