Unreal Engine 5 live-production - Rexouium Avatar - Vive Facial Tracking ! @AnimationPrepStudios
Unreal Engine 5 live-production - Rexouium Avatar - Vive Facial Tracking !  @AnimationPrepStudios
Uploaded June 2021 | Updated September 2026, 1 hour ago
Now available on Steam: store.steampowered.com/app/1540000/Mocap_Fusion__VR

This video shows screen capture of a game I am developing with newly added features (APS v3.6.5) which adds support for the Vive facial tracker for the new UE live-link plugin that I am currently writing. The plugin for APS (live-link) to UE5 used for live production can be used with vrchat compatible avatars !

I was using a Vive pro eye and Vive facial tracker with three Vive trackers for full body tracking. The game I am developing (seen on left) is streaming motion capture data in realtime to a plugin I am developing for UE5 editor (seen on right) that I use for rendering the live production. The plugin is available as beta to anyone, but please ask first on the Discord!!

You're invited to the Discord for info on current betas:
discord.com/invite/ErZcKaQ​

More details may also be found on my Patreon page: patreon.com/prepstudio

I used the Rexouium avatar in this example but most any vrchat avatar should be compatible!! And this even works with metahuman blueprints and the sk avatar!!

Hope you enjoy the video! Please give it a like! And very sorry for the twitchy ears!
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Animation Prep Studios |

Unreal Engine 5 live-production - Rexouium Avatar - Vive Facial Tracking !

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