Unreal Engine 4: Part 3 - HUD and Prompt Widget @DarkfallBlender
Unreal Engine 4: Part 3 - HUD and Prompt Widget  @DarkfallBlender
Uploaded November 2019 | Updated September 2026, 3 weeks ago
In this video, I create a HUD Widget (heads up display), and display our players Flashlight battery, along with how many Battery Refills the Player has.

We will be coming back to the HUD Widget in the Future as we build more Functions and Features into the Game.

Implementing the Battery is pretty simple and it could be used for your Players Health, Stamina and anything else you might want to show/tell the player.

I also create a Prompt Widget, which displays messages such as the "Press R to Refill" Message. I could have just placed these Prompts in the HUD but to keep things nice and tidy, the Prompt widget will do the trick.

Much like the HUD, We will be revisiting this Prompt widget as time goes on to add new prompts for example when the player picks up a key, or if a Door is locked ect.

If you want to use the Battery Icon or the "Master Keyboard Key" be sure to check out our blog (link below).

In the Part Four, we will be creating a Line Trace and an Interface which will enable us to interact with any objects we want. We can also change the Current Battery Pick up. Currently to pick up the Battery, the Player has to Overlap the object. With the Line Trace we can define a Key to interact with the Battery to pick it up.

Links -


Blog: darkfallblender.blogspot.com/p/blog-page_10.html

Facebook Group: facebook.com/groups/2567808323316891

Twitter: twitter.com/DarkfallStudios
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Unreal Engine 4: Part 3 - HUD and Prompt Widget

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