Unreal Engine 4: Part 2 - Battery Powered Flashlight (Activation, Battery Drain and Refill) @DarkfallBlender
Unreal Engine 4: Part 2 - Battery Powered Flashlight (Activation, Battery Drain and Refill)  @DarkfallBlender
Uploaded November 2019 | Updated September 2026, 3 weeks ago
In this Part, we will be adding a flashlight to our character. When Activated, it will drain a Battery and when that battery hits 0, it will automatically turn off and the player won't be able to turn it back on. Then finally, we will be creating a Battery Pickup which the player can pick up, store and use when ever they want.

In the next video I will speed model the Battery and then add it to the game so be sure to look out for that video.

In Part Three, we will be creating the HUD widget and then display a Battery Icon and the amount to Batteries the Player has.

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Unreal Engine 4: Part 2 - Battery Powered Flashlight (Activation, Battery Drain and Refill)

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